/// <summary> /// Adds clip region to the <see cref="ClipRegion"/> relative to /// current <see cref="Offset"/>. /// </summary> /// internal void AddClipRegion(int width, int height) { Buffer.AddClipRegion(0, 0, width, height); }
/// <summary> /// Adds clip region to the <see cref="ClipRegion"/> relative to /// current <see cref="Offset"/>. /// </summary> /// internal void AddClipRegion(int width, int height) { Buffer.AddClipRegion(0, 0, width, height); }