public override void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Player" && m_team != collision.gameObject.GetComponent <PlayerStats>().teamId)
     {
         DoDamage(collision.gameObject, collision.contacts[0].point, 0f);
         IgnoreCollision(collision.collider, true);
         GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
         foreach (GameObject go in players)
         {
             PlayerStats ps = go.GetComponent <PlayerStats>();
             if (ps.teamId == this.m_team && ps.id != this.m_owner && Vector3.Distance(m_handler.transform.position, go.transform.position) < m_healDistance)
             {
                 BuffLightSkill2 buff = ps.GetComponent <BuffLightSkill2>();
                 if (buff != null)
                 {
                     ps.doHeal((int)(GetDamage() * buff.GetAmount() * m_porcenHeal / 100.0f));
                 }
                 else
                 {
                     ps.doHeal((int)(GetDamage() * m_porcenHeal / 100.0f));
                 }
             }
         }
     }
 }
예제 #2
0
 public void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player" && other.GetComponent <PlayerStats>().teamId != m_team)
     {
         players.Add(other.GetComponent <PlayerStats>());
         Globals.WriteLog("BuffLightSkill2: Meto a " + other.GetComponent <PlayerStats>().id);
     }
     else if (other.tag == "Player" && other.GetComponent <PlayerStats>().teamId == m_team)
     {
         Globals.WriteLog("Me meto a mi mismo");
         BuffLightSkill2 bs = other.GetComponent <PlayerStats>().gameObject.AddComponent <BuffLightSkill2>();
         bs.Init(m_lightMultiplier, m_duration, m_skillId, m_handler.m_PlayerStats);
     }
 }