static void BuffIcons_Removed(BuffIcon buffID) { if (buffID == BuffIcon.GiftOfLife && timer != null) { timer.Stop(); timer = null; } }
private static void BuffIcons_Added(BuffIcon buffID, BuffInfo buff) { if (buffID == BuffIcon.GiftOfLife && buff.Duration > 15) { if (timer != null) timer.Stop(); timer = Timer.DelayedCallback(TimeSpan.FromSeconds(buff.Duration - 15), OnTimer); timer.Start(); } }
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, bool retainThroughDeath ) : this(iconID, titleCliloc, secondaryCliloc) { m_TimeLength = length; m_TimeStart = DateTime.Now; m_Timer = Timer.DelayCall( length, new TimerStateCallback( RemoveBuffDelegate ), m ); m_RetainThroughDeath = retainThroughDeath; }
public RemoveBuffPacket( Mobile mob, BuffIcon iconID ) : base( 0xDF ) { this.EnsureCapacity( 13 ); m_Stream.Write( (int) mob.Serial ); m_Stream.Write( (short) iconID ); m_Stream.Write( (short) 0x0 ); // Type 0 for removal. 1 for add 2 for Data m_Stream.Fill( 4 ); }
private static void BuffIcons_Added(BuffIcon buffId, BuffInfo info) { if (buffId == BuffIcon.BloodOathCurse) { Mobile mobile = World.FindMobile(lastSerial); if (mobile == null) return; lastOath = lastSerial; if (Utility.Distance(mobile.Position, World.Player.Position) < 2) { WorldEx.SendToServer(new SetWarMode(true)); WorldEx.SendToServer(new SetWarMode(false)); WorldEx.OverHeadMessage("!Blood Oath!", 0x0017); } } }
//Only the timed one needs to Mobile to know when to automagically remove it. public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m ) : this( iconID, titleCliloc, secondaryCliloc ) { m_TimeLength = length; m_TimeStart = DateTime.UtcNow; m_Timer = Timer.DelayCall( length, new TimerCallback( delegate { PlayerMobile pm = m as PlayerMobile; if( pm == null ) return; pm.RemoveBuff( this ); } ) ); }
public AddBuffPacket( Mobile mob, BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, TimeSpan length ) : base(0xDF) { bool hasArgs = (args != null); this.EnsureCapacity( (hasArgs ? (48 + args.ToString().Length * 2): 44) ); m_Stream.Write( (int)mob.Serial ); m_Stream.Write( (short)iconID ); //ID m_Stream.Write( (short)0x1 ); //Type 0 for removal. 1 for add 2 for Data m_Stream.Fill( 4 ); m_Stream.Write( (short)iconID ); //ID m_Stream.Write( (short)0x01 ); //Type 0 for removal. 1 for add 2 for Data m_Stream.Fill( 4 ); if( length < TimeSpan.Zero ) length = TimeSpan.Zero; m_Stream.Write( (short)length.TotalSeconds ); //Time in seconds m_Stream.Fill( 3 ); m_Stream.Write( (int)titleCliloc ); m_Stream.Write( (int)secondaryCliloc ); if( !hasArgs ) { //m_Stream.Fill( 2 ); m_Stream.Fill( 10 ); } else { m_Stream.Fill( 4 ); m_Stream.Write( (short)0x1 ); //Unknown -> Possibly something saying 'hey, I have more data!'? m_Stream.Fill( 2 ); //m_Stream.WriteLittleUniNull( "\t#1018280" ); m_Stream.WriteLittleUniNull( String.Format( "\t{0}", args.ToString() ) ); m_Stream.Write( (short)0x1 ); //Even more Unknown -> Possibly something saying 'hey, I have more data!'? m_Stream.Fill( 2 ); } }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args) : this(iconID, titleCliloc, secondaryCliloc) { m_Args = args; }
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args ) : this(iconID, titleCliloc, secondaryCliloc) { m_Args = args; }
public BuffInfo( BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m ) : this(iconID, titleCliloc, titleCliloc + 1, length, m) { }
public BuffInfo( BuffIcon iconID, int titleCliloc ) : this(iconID, titleCliloc, titleCliloc + 1) { }
// Only the timed one needs to Mobile to know when to automagically remove it. public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m) : this(iconID, titleCliloc, secondaryCliloc, length, m, false) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath) : this(iconID, titleCliloc, secondaryCliloc, length, m) { m_Args = args; m_RetainThroughDeath = retainThroughDeath; }
public BuffInfo(BuffIcon iconID, int titleCliloc) : this(iconID, titleCliloc, titleCliloc + 1) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args) : this(iconID, titleCliloc, secondaryCliloc, length, m) { m_Args = args; }
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args) : this(iconID, titleCliloc, titleCliloc + 1, length, m, args) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, bool retainThroughDeath) : this(iconID, titleCliloc, secondaryCliloc, args) { m_RetainThroughDeath = retainThroughDeath; }
public BuffInfo(BuffIcon iconID, int titleCliloc, TextDefinition args, bool retainThroughDeath) : this(iconID, titleCliloc, titleCliloc + 1, args, retainThroughDeath) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, bool retainThroughDeath) : this(iconID, titleCliloc, secondaryCliloc) { m_RetainThroughDeath = retainThroughDeath; }
public BuffInfo(BuffIcon iconID, int titleCliloc, bool retainThroughDeath) : this(iconID, titleCliloc, titleCliloc + 1, retainThroughDeath) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc) { ID = iconID; TitleCliloc = titleCliloc; SecondaryCliloc = secondaryCliloc; }
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath ) : this( iconID, titleCliloc, secondaryCliloc, length, m ) { m_Args = args; m_RetainThroughDeath = retainThroughDeath; }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc) { m_ID = iconID; m_TitleCliloc = titleCliloc; m_SecondaryCliloc = secondaryCliloc; }
// Only the timed one needs to Mobile to know when to automagically remove it. public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m ) : this(iconID, titleCliloc, secondaryCliloc, length, m, false) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m) : this(iconID, titleCliloc, titleCliloc + 1, length, m) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath) : this(iconID, titleCliloc, titleCliloc + 1, length, m, args, retainThroughDeath) { }
private static void LoadGameLibraries() { Count = MapLibs.Length + Monsters.Length + Gates.Length + NPCs.Length + CArmours.Length + CHair.Length + CWeapons.Length + CWeaponEffect.Length + AArmours.Length + AHair.Length + AWeaponsL.Length + AWeaponsR.Length + ARArmours.Length + ARHair.Length + ARWeapons.Length + ARWeaponsS.Length + CHumEffect.Length + AHumEffect.Length + ARHumEffect.Length + Mounts.Length + Fishing.Length + Pets.Length + Transform.Length + TransformMounts.Length + TransformEffect.Length + TransformWeaponEffect.Length + MonkArmours.Length + MonkHair.Length + MonkHumEffects.Length + MonkWeaponEffects.Length + MonkWeapons.Length + 17; Dragon.Initialize(); Progress++; BuffIcon.Initialize(); Progress++; Help.Initialize(); Progress++; MiniMap.Initialize(); Progress++; MagIcon.Initialize(); Progress++; MagIcon2.Initialize(); Progress++; Magic.Initialize(); Progress++; Magic2.Initialize(); Progress++; Magic3.Initialize(); Progress++; MagicC.Initialize(); Progress++; Effect.Initialize(); Progress++; GuildSkill.Initialize(); Progress++; Background.Initialize(); Progress++; Deco.Initialize(); Progress++; Items.Initialize(); Progress++; StateItems.Initialize(); Progress++; FloorItems.Initialize(); Progress++; for (int i = 0; i < MapLibs.Length; i++) { if (MapLibs[i] == null) { MapLibs[i] = new MLibrary(""); } else { MapLibs[i].Initialize(); } Progress++; } for (int i = 0; i < Monsters.Length; i++) { Monsters[i].Initialize(); Progress++; } for (int i = 0; i < Gates.Length; i++) { Gates[i].Initialize(); Progress++; } for (int i = 0; i < NPCs.Length; i++) { NPCs[i].Initialize(); Progress++; } for (int i = 0; i < CArmours.Length; i++) { CArmours[i].Initialize(); Progress++; } for (int i = 0; i < CHair.Length; i++) { CHair[i].Initialize(); Progress++; } for (int i = 0; i < CWeapons.Length; i++) { CWeapons[i].Initialize(); Progress++; } for (int i = 0; i < CWeaponEffect.Length; i++) { CWeaponEffect[i].Initialize(); Progress++; } for (int i = 0; i < AArmours.Length; i++) { AArmours[i].Initialize(); Progress++; } for (int i = 0; i < AHair.Length; i++) { AHair[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsL.Length; i++) { AWeaponsL[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsR.Length; i++) { AWeaponsR[i].Initialize(); Progress++; } for (int i = 0; i < ARArmours.Length; i++) { ARArmours[i].Initialize(); Progress++; } for (int i = 0; i < ARHair.Length; i++) { ARHair[i].Initialize(); Progress++; } for (int i = 0; i < ARWeapons.Length; i++) { ARWeapons[i].Initialize(); Progress++; } for (int i = 0; i < ARWeaponsS.Length; i++) { ARWeaponsS[i].Initialize(); Progress++; } for (int i = 0; i < CHumEffect.Length; i++) { CHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < AHumEffect.Length; i++) { AHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < ARHumEffect.Length; i++) { ARHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < Mounts.Length; i++) { Mounts[i].Initialize(); Progress++; } for (int i = 0; i < Fishing.Length; i++) { Fishing[i].Initialize(); Progress++; } for (int i = 0; i < Pets.Length; i++) { Pets[i].Initialize(); Progress++; } for (int i = 0; i < Transform.Length; i++) { Transform[i].Initialize(); Progress++; } for (int i = 0; i < TransformEffect.Length; i++) { TransformEffect[i].Initialize(); Progress++; } for (int i = 0; i < TransformWeaponEffect.Length; i++) { TransformWeaponEffect[i].Initialize(); Progress++; } for (int i = 0; i < TransformMounts.Length; i++) { TransformMounts[i].Initialize(); Progress++; } for (int i = 0; i < MonkArmours.Length; i++) { MonkArmours[i].Initialize(); Progress++; } for (int i = 0; i < MonkWeapons.Length; i++) { MonkWeapons[i].Initialize(); Progress++; } for (int i = 0; i < MonkHair.Length; i++) { MonkHair[i].Initialize(); Progress++; } for (int i = 0; i < MonkWeaponEffects.Length; i++) { MonkWeaponEffects[i].Initialize(); Progress++; } for (int i = 0; i < MonkHumEffects.Length; i++) { MonkHumEffects[i].Initialize(); Progress++; } Loaded = true; }
public void RemoveBuff(BuffIcon b) { if (m_BuffTable == null || !m_BuffTable.ContainsKey(b)) { return; } BuffInfo info = m_BuffTable[b]; if (info.Timer != null && info.Timer.Running) { info.Timer.Stop(); } m_BuffTable.Remove(b); NetState state = NetState; if (state != null && state.BuffIcon) { state.Send(new RemoveBuffPacket(this, b)); } if (m_BuffTable.Count <= 0) { m_BuffTable = null; } }
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, bool retainThroughDeath ) : this(iconID, titleCliloc, secondaryCliloc) { m_RetainThroughDeath = retainThroughDeath; }
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc ) { m_ID = iconID; m_TitleCliloc = titleCliloc; m_SecondaryCliloc = secondaryCliloc; }
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, bool retainThroughDeath ) : this(iconID, titleCliloc, secondaryCliloc, args) { m_RetainThroughDeath = retainThroughDeath; }
public BuffInfo( BuffIcon iconID, int titleCliloc, TextDefinition args ) : this(iconID, titleCliloc, titleCliloc + 1, args) { }
public BuffInfo( BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args ) : this(iconID, titleCliloc, secondaryCliloc, length, m) { m_Args = args; }
public BuffInfo( BuffIcon iconID, int titleCliloc, bool retainThroughDeath ) : this(iconID, titleCliloc, titleCliloc + 1, retainThroughDeath) { }
public BuffInfo(BuffIcon iconID, int titleCliloc, TextDefinition args) : this(iconID, titleCliloc, titleCliloc + 1, args) { }
public BuffInfo( BuffIcon iconID, int titleCliloc, TextDefinition args, bool retainThroughDeath ) : this(iconID, titleCliloc, titleCliloc + 1, args, retainThroughDeath) { }
private static void BuffIcons_Removed(BuffIcon buffId) { if (buffId == BuffIcon.BloodOathCurse) lastSerial = lastOath = 0; }
public BuffInfo( BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args ) : this(iconID, titleCliloc, titleCliloc + 1, length, m, args) { }
public ActionShakeBuff(BuffIcon b, float time) { this.b = b; this.time = time; }
public static void RemoveBuff( Mobile m, BuffIcon b ) { PlayerMobile pm = m as PlayerMobile; if( pm != null ) pm.RemoveBuff( b ); }
public BuffInfo( BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath ) : this( iconID, titleCliloc, titleCliloc + 1, length, m, args, retainThroughDeath ) { }
public void RemoveBuff(BuffIcon b) { if (m_BuffTable == null || !m_BuffTable.ContainsKey(b)) return; BuffInfo info = m_BuffTable[b]; if (info.Timer != null && info.Timer.Running) info.Timer.Stop(); m_BuffTable.Remove(b); NetState state = this.NetState; if (state != null && state.Version >= BuffInfo.RequiredClient) { state.Send(new RemoveBuffPacket(this, b)); } if (m_BuffTable.Count <= 0) m_BuffTable = null; }
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, bool notimer) : this(iconID, titleCliloc, secondaryCliloc, length, m) { m_NoTimer = notimer; }