예제 #1
0
 private void OnPlayerBuffChange(ref BuffChangeEventParam prm)
 {
     if (Singleton <CBattleSystem> .GetInstance().IsFormOpen&& (this.m_curActor == prm.target))
     {
         this.m_curActor = prm.target;
         if ((prm.stBuffSkill != 0) && (prm.stBuffSkill.handle.cfgData.bIsShowBuff == 1))
         {
             this.UpdateShowBuffList(ref prm.stBuffSkill, prm.bIsAdd);
             this.UpdateShowBuff();
         }
     }
 }
예제 #2
0
 private void OnPlayerBuffChange(ref BuffChangeEventParam prm)
 {
     if (!Singleton <CBattleSystem> .GetInstance().IsFormOpen)
     {
         return;
     }
     if (this.m_curActor != prm.target)
     {
         return;
     }
     this.m_curActor = prm.target;
     if (prm.stBuffSkill && prm.stBuffSkill.get_handle().cfgData.bIsShowBuff == 1)
     {
         this.UpdateShowBuffList(ref prm.stBuffSkill, prm.bIsAdd);
         this.UpdateShowBuff();
     }
 }