private void DrawElement(BubbleElement element, Rectangle Rect) { }
void OnBubbleAdd(GUIContent content, Transform transform, Vector3 offset) { float width, height; CalcGUIContentSize(content, bubbleStyle0, out width, out height); if (_contentMap.ContainsKey(content) == false) { BubbleElement element = new BubbleElement(content, transform, new Vector2(width, height), offset); _contentMap.Add(content, element); _contents.Insert(0, element); } }