예제 #1
0
 public BtsCfgFormEditor(CollectionsModel model, string name)
 {
     this.m_btsColl = model.BtsEquipColl;
     BtsEquipment bts = this.m_btsColl.FindBtsEquipmentByName(name);
     this.CopyFrom(bts);
     this.SetName(bts);
 }
예제 #2
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 public SitePropertyFormEditor(CollectionsModel model)
 {
     this.m_UserDefCol = model.UserItemsColl;
     this.m_GeoObserver = model.GeoObserver;
     this.m_SiteCol = model.SiteColl;
     this.m_btslist = model.BtsEquipColl;
     this.m_Model = model;
     this.m_UserDefineTool = new UserDefineTool(model);
 }
예제 #3
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 private LTECellCollection m_LteCellCollection;//add by lw 3.31
 public RelayNodeDesc(CollectionsModel collModel, RelayNode relayNode, GeoInfoObserver geoInfo)
 {
     this.m_CollectionsModel = collModel;
     this.m_Entity = relayNode;
     this.m_RNCollection = collModel.RNColl;
     this.m_GeoInfo = geoInfo;
     this.m_BtsCollection = collModel.BtsEquipColl;
     this.m_LteCellCollection = collModel.LTECellColl;//add by lw 3.31
 }
예제 #4
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 public FindCellForm(List<Transceiver> tranceiverList, TreeNode treeNode, CollectionsModel model)
 {
     this.InitializeComponent();
     this.m_CollModel = model;
     this.m_Tranceivers = model.TranceiverColl;
     this.m_btslist = model.BtsEquipColl;
     this.m_CellFinModule = new CellFindModule(treeNode, this.m_CollModel);
     this.m_treeNode = treeNode;
     this.m_Tranceivers.DeleteEvent += new EventHandler<NETranceiverEventArgs>(this.lb_Result_CellRefresh);
 }
예제 #5
0
파일: AllotingRN.cs 프로젝트: xiaoyj/Space
 public AllotingRN(CollectionsModel model)
 {
     m_Model = model;
     m_GeoObserver = model.GeoObserver;
     m_BTSCol = model.BtsEquipColl;
     m_RNCollection = model.RNColl;
     m_RCCollection = model.RCCOll;
     m_tplRelayCol = model.TplRelayCollection;
     m_Antenna = model.Antennas;
     if (model.TrafficForNetEntity != null)
     {
         this.m_ReceptionEquip = model.TrafficForNetEntity.ReceptionEquipmentList;
     }
     model.Alloting.AlloteAddRelayNodeEvent += new AlloteAddRelayNodeEventHandle(this.AllotingAddEvent);
     model.Alloting.AlloteDeleteRelayNodeEvent += new EventHandler<AlloteDeleteRelayNodeEventArgs>(this.AllotingDeleteEvent);
 }