void Dispose(bool a_state) { #if DEBUG_INFO Tools.VerifyObjectMemoryState(this, a_state); #endif BtCollisionDispatcher.CollisionDispatcher_delete(m_objectPtr); }
public CollisionDispatcher(CollisionConfiguration a_collisionConfiguration) { m_objectPtr = BtCollisionDispatcher.CollisionDispatcher_new(a_collisionConfiguration.Ptr); }