예제 #1
0
 void SwitchToBrownHole()
 {
     switched = false;
     Destroy(black);
     brown                 = cam.gameObject.AddComponent <BrownHoleEffect>();
     brown.brownHole       = transform;
     brown.brownHoleShader = BrownHoleShader;
     brown.radius          = .63f;
     brown.black           = .27f;
 }
예제 #2
0
 void Start()
 {
     brown           = Camera.main.GetComponentInChildren <BrownHoleEffect>();
     cam             = brown.transform;
     brown.brownHole = transform;
 }