예제 #1
0
 private void InitComponents()
 {
     User      = new UserComponent(this);
     Chat      = new ChatComponent(this);
     Broadcast = new BroadcastComponent(this);
     Search    = new SearchComponent(this);
     Songs     = new SongsComponent(this);
     Queue     = new QueueComponent(this);
     Remora    = new RemoraComponent(this);
 }
예제 #2
0
파일: Map.cs 프로젝트: js6pak/EXILED
 /// <summary>
 /// Clears all players' broadcasts.
 /// </summary>
 public static void ClearBroadcasts() => BroadcastComponent.RpcClearElements();
예제 #3
0
파일: Map.cs 프로젝트: js6pak/EXILED
 /// <summary>
 /// Broadcasts a message to all players.
 /// </summary>
 /// <param name="message">What will be broadcasted (supports Unity Rich Text formatting)</param>
 /// <param name="duration">The duration in seconds</param>
 /// <param name="monospace">If the message should be in monospace</param>
 public static void Broadcast(string message, uint duration, bool monospace = false)
 => BroadcastComponent.RpcAddElement(message, duration, monospace);