public ChunkRenderer([NotNull] TextureFinder textureFinder, RenderSettings settings = null) { this.textureFinder = textureFinder ?? throw new ArgumentNullException(nameof(textureFinder)); this.renderSettings = settings ?? new RenderSettings(); b = new Brillouin(renderSettings.BrillouinJ, renderSettings.BrillouinDivider); }
public void BrillouinFkt() { var dut = new Brillouin(10000); }