void MakeInstance() { if (instance == null) { instance = this; } }
public void Setup() { #if UNITY_EDITOR var bridgeGO = GameObject.Find(BridgeScript.bridgeGameObjectName); if (bridgeGO == null) { bridgeGO = new GameObject(BridgeScript.bridgeGameObjectName, typeof(BridgeScript)); DeleteAssetsIfExist(); var spawningBase_PlayerPrefab = new GameObject("SpawningBase_PlayerPrefab"); spawningBase_PlayerPrefab.AddComponent <SpawningBase_PlayerScript>(); PrefabUtility.SaveAsPrefabAsset(spawningBase_PlayerPrefab, "Assets/" + spawningBase_PlayerPrefab.name + ".prefab"); GameObject.DestroyImmediate(spawningBase_PlayerPrefab); var spawningBase_SpawnableObjectPrefab = new GameObject("SpawningBase_SpawnableObjectPrefab"); spawningBase_SpawnableObjectPrefab.AddComponent <SpawningBase_SpawnableObjectScript>(); PrefabUtility.SaveAsPrefabAsset(spawningBase_SpawnableObjectPrefab, "Assets/" + spawningBase_SpawnableObjectPrefab.name + ".prefab"); GameObject.DestroyImmediate(spawningBase_SpawnableObjectPrefab); m_BridgeScript = bridgeGO.GetComponent <BridgeScript>(); m_BridgeScript.playerPrefab = AssetDatabase.LoadAssetAtPath <GameObject>("Assets/SpawningBase_PlayerPrefab.prefab"); m_BridgeScript.rocketPrefab = AssetDatabase.LoadAssetAtPath <GameObject>("Assets/SpawningBase_SpawnableObjectPrefab.prefab"); } #endif }
// Start is called before the first frame update void Start() { GameObject InputControllerManagerObject = GameObject.Find("InputController"); inputControllerScript = InputControllerManagerObject.GetComponent <InputControllerScript>(); SelectedObject = inputControllerScript.GetSelectedObject(); GameObject Canvas = GameObject.Find("GUI"); GameObject GUIEventSystemObject = GameObject.Find("EventSystem"); Raycaster = Canvas.GetComponent <GraphicRaycaster>(); eventSystem = GUIEventSystemObject.GetComponent <EventSystem>(); PolygonCollider = gameObject.GetComponent <PolygonCollider2D>(); //Find the controller for the selected object if (SelectedObject.tag == "Node") { nodeScript = SelectedObject.GetComponent <NodeScript>(); } else if (SelectedObject.tag == "BridgePiece") { bridgeScript = SelectedObject.GetComponent <BridgeScript>(); } else { // Debug.Log("Unrecognized selection!"); Destroy(gameObject); } }
void Start() { // Add listeners for onClick button.onClick.AddListener(delegate { OnClick(); }); bridgeObjects = GameObject.FindGameObjectsWithTag("bridge"); bridges = new BridgeScript[bridgeObjects.Length]; int n = 0; foreach (GameObject brid in bridgeObjects) { BridgeScript bridge = brid.GetComponent(typeof(BridgeScript)) as BridgeScript; bridges[n] = bridge; n++; } }
private void FloodRiver() { if ((Time.time >= nextFlood - 120)) { rain.RainIntensity = 1; } if ((Time.time >= nextFlood - 60)) { rain.RainIntensity = 2; } if ((Time.time >= nextFlood - 30)) { rain.RainIntensity = 3; if (!floodBeforeWritten) { agentManager.GetComponent <AgentsCountersTxtboxesUpdater>().WriteLogBeforeFlood(); floodBeforeWritten = true; } } if ((Time.time >= nextFlood - 15)) { rain.RainIntensity = 5; } if ((Time.time >= nextFlood - 5)) { rain.RainIntensity = 7; } if ((Time.time >= nextFlood)) { nextFlood = Mathf.FloorToInt(Time.time) + FLOOD_TIMER - (timesInvoked * 5); animation.startAnimation(); for (int i = 0; i < agentManager.transform.GetChildCount(); i++) { if (isAgentOnRiver(agentManager.transform.GetChild(i).transform.position)) { agentManager.transform.GetChild(i).GetComponent <AgentActionsSelector>().GotDrowned(); } } for (int i = 0; i < transform.childCount; i++) { BridgeScript bridgeScript = transform.GetChild(i).GetComponent("BridgeScript") as BridgeScript; if (bridgeScript != null) { bridgeScript.Destroy(); } } timesInvoked++; if (timesInvoked == 5) { nextFlood = Mathf.FloorToInt(Time.time) + FLOOD_TIMER; } if ((Time.time + 30 >= (nextFlood - FLOOD_TIMER))) { if (!floodAfterWritten) { agentManager.GetComponent <AgentsCountersTxtboxesUpdater>().WriteLogAfterFlood(); floodAfterWritten = true; } } rain.RainIntensity = 0; } }
private void Start() { //We need to find the BridgeScript to be able to use it in our Function bridgeScript = GameObject.Find("Bridge").GetComponent <BridgeScript>(); }