private void OnTriggerEnter2D(Collider2D trig) { if (trig.tag == "largestBall" || trig.tag == "largeBall" || trig.tag == "mediumBall" || trig.tag == "smallBall" || trig.tag == "smallestBall") { DeactivateArrow(); } /* * if (trig.tag == "topBrick") { * if (this.gameObject.tag == "firstArrow") { * PlayerController.instance.ShootOnce (true); * this.gameObject.SetActive (false); * } else if (this.gameObject.tag == "secondArrow") { * PlayerController.instance.ShootTwice (true); * this.gameObject.SetActive (false); * } else if (this.gameObject.tag == "firstStickyArrow") { * canShootStickyArrow = false; * Vector3 targetPos = trig.transform.position; * Vector3 temp = transform.position; * targetPos.y -= 0.99f; * temp.y = targetPos.y; * transform.position = temp; * AudioSource.PlayClipAtPoint (clip, transform.position); * StartCoroutine ("ResetStickyArrow"); * } else if (this.gameObject.tag == "secondStickyArrow") { * canShootStickyArrow = false; * Vector3 targetPos = trig.transform.position; * Vector3 temp = transform.position; * targetPos.y -= 0.99f; * temp.y = targetPos.y; * transform.position = temp; * AudioSource.PlayClipAtPoint (clip, transform.position); * StartCoroutine ("ResetStickyArrow"); * } * } */ if ( trig.tag == "topBrick" || trig.tag == "unbreakableBrickTop" || trig.tag == "unbreakableBrickBottom" || trig.tag == "unbreakableBrickLeft" || trig.tag == "unbreakableBrickRight" || trig.tag == "unbreakableBrickBottomVertical" ) { if (this.gameObject.tag == "firstArrow") { PlayerController.instance.ShootOnce(true); this.gameObject.SetActive(false); } else if (this.gameObject.tag == "secondArrow") { PlayerController.instance.ShootTwice(true); this.gameObject.SetActive(false); } else if (this.gameObject.tag == "firstStickyArrow") { canShootStickyArrow = false; Vector3 targetPos = trig.transform.position; Vector3 temp = transform.position; if (trig.tag == "topBrick") { targetPos.y -= 0.99f; } else if ( trig.tag == "unbreakableBrickTop" || trig.tag == "unbreakableBrickBottom" || trig.tag == "unbreakableBrickLeft" || trig.tag == "unbreakableBrickRight" ) { targetPos.y -= 0.9f; } else if (trig.tag == "unbreakableBrickBottomVertical") { targetPos.y -= 1.65f; } temp.y = targetPos.y; transform.position = temp; AudioSource.PlayClipAtPoint(clip, transform.position); StartCoroutine("ResetStickyArrow"); } else if (this.gameObject.tag == "secondStickyArrow") { canShootStickyArrow = false; Vector3 targetPos = trig.transform.position; Vector3 temp = transform.position; if (trig.tag == "topBrick") { targetPos.y -= 0.99f; } else if ( trig.tag == "unbreakableBrickTop" || trig.tag == "unbreakableBrickBottom" || trig.tag == "unbreakableBrickLeft" || trig.tag == "unbreakableBrickRight" ) { targetPos.y -= 0.9f; } else if (trig.tag == "unbreakableBrickBottomVertical") { targetPos.y -= 1.65f; } temp.y = targetPos.y; transform.position = temp; AudioSource.PlayClipAtPoint(clip, transform.position); StartCoroutine("ResetStickyArrow"); } } if ( trig.tag == "brokenBrickTop" || trig.tag == "brokenBrickBottom" || trig.tag == "brokenBrickLeft" || trig.tag == "brokenBrickRight" ) { BrickController brick = trig.gameObject.GetComponentInParent <BrickController> (); brick.StartCoroutine(brick.BreakBrick()); if (gameObject.tag == "firstArrow" || gameObject.tag == "firstStickyArrow") { PlayerController.instance.ShootOnce(true); } else if (gameObject.tag == "secondArrow" || gameObject.tag == "secondStickyArrow") { PlayerController.instance.ShootTwice(true); } gameObject.SetActive(false); } }