public BrickCollection GetActionTemplatesForCategry(BrickCategory category) { BrickCollection actions; switch (category) { case BrickCategory.Control: actions = Application.Current.Resources["ActionsAddDataControl"] as BrickCollection; break; case BrickCategory.Looks: actions = Application.Current.Resources["ActionsAddDataLook"] as BrickCollection; break; case BrickCategory.Motion: actions = Application.Current.Resources["ActionsAddDataMovement"] as BrickCollection; break; case BrickCategory.Sounds: actions = Application.Current.Resources["ActionsAddDataSound"] as BrickCollection; break; case BrickCategory.Variables: actions = Application.Current.Resources["ActionsAddDataVariables"] as BrickCollection; break; default: throw new ArgumentException("category not known"); } return(actions); }
public BrickCollection GetActionTemplatesForCategry(BrickCategory category) { BrickCollection actions; switch (category) { case BrickCategory.Control: actions = Application.Current.Resources["ActionsAddDataControl"] as BrickCollection; break; case BrickCategory.Looks: actions = Application.Current.Resources["ActionsAddDataLook"] as BrickCollection; break; case BrickCategory.Motion: actions = Application.Current.Resources["ActionsAddDataMovement"] as BrickCollection; break; case BrickCategory.Sounds: actions = Application.Current.Resources["ActionsAddDataSound"] as BrickCollection; break; case BrickCategory.Variables: actions = Application.Current.Resources["ActionsAddDataVariables"] as BrickCollection; break; default: throw new ArgumentException("category not known"); } return actions; }
private void ScriptBrickCategoryReceivedMessageAction(GenericMessage<BrickCategory> message) { _selectedBrickCategory = message.Content; }
private void ScriptBrickCategoryReceivedMessageAction(GenericMessage <BrickCategory> message) { _selectedBrickCategory = message.Content; }