public static void DrawO(OpenGL gl, float X, float Y, float sX = 1.0f *BrettDisplay.DISP_RAT_MULT_X_TO_Y, float sY = 1.0f, float r = BrettDisplay.R_DEFAULT, float g = BrettDisplay.G_DEFAULT, float b = BrettDisplay.B_DEFAULT, float linewidth = BrettDisplay.LINEWIDTH_DEFAULT, float rotation = 0.0f) { // O BrettArc.DrawLine(gl, 0.05f, X, Y, sX * 0.5f, sY, 0.0f, 360.0f, r, g, b, linewidth, 10); }
public static void Draw9(OpenGL gl, float X, float Y, float sX = 1.0f *BrettDisplay.DISP_RAT_MULT_X_TO_Y, float sY = 1.0f, float r = BrettDisplay.R_DEFAULT, float g = BrettDisplay.G_DEFAULT, float b = BrettDisplay.B_DEFAULT, float linewidth = BrettDisplay.LINEWIDTH_DEFAULT, float rotation = 0.0f) { // 9 BrettLine.Draw(gl, X, Y - sY * 0.05f, X + sX * 0.02f, Y + sY * 0.003f, r, g, b, linewidth); BrettArc.DrawLine(gl, 0.027f, X, Y + sY * 0.022f, sX, sY, 0.0f, 360.0f, r, g, b, linewidth); }
public static void Draw3(OpenGL gl, float X, float Y, float sX = 1.0f *BrettDisplay.DISP_RAT_MULT_X_TO_Y, float sY = 1.0f, float r = BrettDisplay.R_DEFAULT, float g = BrettDisplay.G_DEFAULT, float b = BrettDisplay.B_DEFAULT, float linewidth = BrettDisplay.LINEWIDTH_DEFAULT, float rotation = 0.0f) { // 3 BrettArc.DrawLine(gl, 0.025f, X, Y + sY * 0.022f, sX, sY, -175.0f, 45.0f, r, g, b, linewidth); BrettArc.DrawLine(gl, 0.025f, X, Y - sY * 0.022f, sX, sY, 85.0f, 315.0f, r, g, b, linewidth); }