public BreakerState GetState(State state, IStateManager manager) { BreakerState breakerState = null; switch (state) { case State.Close: breakerState = new CloseState(manager); break; case State.Open: breakerState = new OpenState(manager); break; case State.HalfOpen: breakerState = new HalfOpenState(manager); break; default: throw new NotSupportedException("state"); } return(breakerState); }
public void ChangeState(BreakerState newState) { state = newState; aimObject.SetActive(newState == BreakerState.Aim); }