// Start is called before the first frame update void Start() { GetWaypoints(); transform.position = waypoints[waypointIndex].transform.position; sunTracker = GameObject.Find("GameMaster").GetComponent <SunTracker>(); brainsTracker = GameObject.Find("GameMaster").GetComponent <BrainsTracker>(); }
void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of brains tracker found"); return; } instance = this; }