private void RefreshPendingSets(object sender, ElapsedEventArgs e) { _players = _api.GetAllEntrants(); PendingSets = _api.GetAllPendingSets(); Output.Data.Top8List = _api.GetAvailablesTop8(); _refreshInfo.Start(); }
private void RefreshPendingSets(object sender = null, ElapsedEventArgs e = null) { Players = new ObservableCollection <Player>(_apiLink.GetAllEntrants()); PendingSets = new ObservableCollection <Set>(_apiLink.GetAllPendingSets()); PendingSetsForStream = new ObservableCollection <Set>(_apiLink.GetAllPendingSets(true)); Output.Data.Top8List = _apiLink.GetAvailablesTop8(); if (!IsInitialized) { IsInitialized = true; } _refreshInfo.Start(); }
private void RefreshPendingSets(object sender = null, ElapsedEventArgs e = null) { RefreshInProgress = true; Log.Info("Refreshing pending sets ..."); Log.Info("Loading pending set list ..."); PendingSets = new ObservableCollection <Set>(_apiLink.GetAllPendingSets()); Output.Data.Top8List = _apiLink.GetAvailablesTop8(); if (!IsInitialized) { IsInitialized = true; } Log.Info("Refresh completed!"); RefreshInProgress = false; _refreshInfo.Start(); }