public void BoxingPopClick() { if (isShow[(int)PopType.Boxing] != true) { GameObject obj = Instantiate(boxingPop); obj.SetActive(true); BoxingPop pop = obj.GetComponent <BoxingPop>(); pop.InitData(); pop.transform.parent = this.transform; pop.transform.localScale = Vector3.one; isShow[(int)PopType.Boxing] = true; } }
public void OpenPop(BoxingPop p) { pop = p; InitBoxingList(); }