/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { #if WINDOWS this.IsMouseVisible = true; #endif boxicsGame = new BoxicsGame.BoxicsGame(GraphicsDevice, Content); base.Initialize(); }
protected override void Initialize() { Content = new ContentManager(Services, "Content"); boxicsGame = new BoxicsGame.BoxicsGame(GraphicsDevice, Content); boxicsGame.LoadContent(); Reload(new BoxicsDataTypes.LevelData()); Mouse.WindowHandle = this.Handle; renderLoopTimer = new Timer(); renderLoopTimer.Elapsed += new ElapsedEventHandler(RenderLoop); renderLoopTimer.Interval = 1000 * TargetElapsedTime; renderLoopTimer.Enabled = true; }