예제 #1
0
파일: Game1.cs 프로젝트: pakona/Boxics
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     #if WINDOWS
     this.IsMouseVisible = true;
     #endif
     boxicsGame = new BoxicsGame.BoxicsGame(GraphicsDevice, Content);
     base.Initialize();
 }
예제 #2
0
파일: Game1.cs 프로젝트: pakona/Boxics
        protected override void Initialize()
        {
            Content = new ContentManager(Services, "Content");
            boxicsGame = new BoxicsGame.BoxicsGame(GraphicsDevice, Content);
            boxicsGame.LoadContent();
            Reload(new BoxicsDataTypes.LevelData());

            Mouse.WindowHandle = this.Handle;

            renderLoopTimer = new Timer();
            renderLoopTimer.Elapsed += new ElapsedEventHandler(RenderLoop);
            renderLoopTimer.Interval = 1000 * TargetElapsedTime;
            renderLoopTimer.Enabled = true;
        }