public void changeEnemyState(Boxer.STATE STATE) { switch (STATE) { case Boxer.STATE.IDLE: this.Enemy.Idle(); break; case Boxer.STATE.BLOCK: this.Enemy.Block(); break; case Boxer.STATE.LEFT: this.Enemy.Punch(true); break; case Boxer.STATE.RIGHT: this.Enemy.Punch(false); break; } }
public void SetSTATE(Boxer.STATE STATE) { this.currentSTATE = STATE; }