public bool CheckSelection(Point startPoint, Point endPoint, int inaccuracy) { bool selected = false; if (!(startPoint.X > Points[1].X + inaccuracy || startPoint.Y > Points[1].Y + inaccuracy || endPoint.X < Points[0].X - inaccuracy || endPoint.Y < Points[0].Y - inaccuracy )) { selected = true; if (!(startPoint.X > Points[1].X + inaccuracy || startPoint.Y > Points[0].Y + inaccuracy || endPoint.X < Points[0].X - inaccuracy || endPoint.Y < Points[0].Y - inaccuracy )) { crntZone = BoxZones.Top; } else if (!(startPoint.X > Points[1].X + inaccuracy || startPoint.Y > Points[1].Y + inaccuracy || endPoint.X < Points[1].X - inaccuracy || endPoint.Y < Points[0].Y - inaccuracy )) { crntZone = BoxZones.Right; } else if (!(startPoint.X > Points[1].X + inaccuracy || startPoint.Y > Points[1].Y + inaccuracy || endPoint.X < Points[0].X - inaccuracy || endPoint.Y < Points[1].Y - inaccuracy )) { crntZone = BoxZones.Bottom; } else if (!(startPoint.X > Points[0].X + inaccuracy || startPoint.Y > Points[1].Y + inaccuracy || endPoint.X < Points[0].X - inaccuracy || endPoint.Y < Points[0].Y - inaccuracy )) { crntZone = BoxZones.Left; } else { crntZone = BoxZones.Center; } } return(selected); }
public ConnectionPoint(Axis axis, BoxZones zone, int distanceInPercents) { Axis = axis; Zone = zone; DistanceInPercents = distanceInPercents; }