public VehicleManager() { saloon = new Saloon(new StandardEngine(1300)); coupe = new Coupe(new StandardEngine(1300)); sport = new Sport(new StandardEngine(1300)); boxvan = new BoxVan(new StandardEngine(1300)); pickup = new PickUp(new StandardEngine(1300)); }
public virtual IVehicle CreateBoxVan() { if (boxVan == null) { boxVan = new BoxVan(new StandardEngine(1300)); } return (IVehicle)boxVan.Clone(); }
public VanRange() { vans = new IVehicle[3]; // Define the range of van models available vans[0] = new BoxVan(new StandardEngine(1600)); vans[1] = new BoxVan(new StandardEngine(2000)); vans[2] = new Pickup(new TurboEngine(2200)); }
static void Main(string[] args) { // example usage of builder pattern // to build a van AbstractVan van = new BoxVan(new StandardEngine(2000), VehicleColour.Red); VehiclBuilder vanBuilder = new VanBuilder(van); VehicleDirector director = new VanDirector(); IVehicle v = director.Build(vanBuilder); Console.WriteLine(v); Console.Read(); }
protected internal override IVehicle SelectVehicle (DrivingStyle style) { IVehicle selectedVehicle; if ((style == DrivingStyle.Economical) || (style == DrivingStyle.Midrange)) { selectedVehicle = new Pickup(new StandardEngine(2200)); } else { selectedVehicle = new BoxVan(new TurboEngine(2500)); } return(selectedVehicle); }