예제 #1
0
    // used to detect collisions with obstacles
    void OnTriggerEnter(Collider other)
    {
        if (other.collider.gameObject.tag == "Box")         // (colliderCooldown <= 0 &&
        {
            BoxScript thisBoxScript = other.collider.gameObject.GetComponent <BoxScript>();
            thisBoxScript.GetHit(gameObject, false);

            if (thisBoxScript.boxType <= 0 && playerHP > 0)
            {
                PlayerTakeDamage(1, "Box");
            }
        }
    }