private void TriggerFinalAction() { _audioSource.PlayOneShot(_installSounds.ReturnRandomSound()); _playerHeldItem.ConsumeItem(out _item); box.PlayerAddItemToBox(_item); }
private void TriggerFinalAction() { _audioSource.PlayOneShot(_installSounds.ReturnRandomSound()); _playerHeldItem.ConsumeItem(out _item); box.PlayerAddItemToBox(_item); }