// Use this for initialization void Start() { //Set inspector defined text title.text = bountyName; info.text = description; counter.text = 0 + "/" + (completeAmount); //Bounty controller reference bountyConch = transform.parent.transform.parent.GetComponent<BountyController> (); //Ensure bounty is properly initialized in inspector, all these fields must have values if(bountyName == "" || completeAmount == 0 || bountyNumber == -1 || description == "") { Debug.LogError(gameObject.name + " has missing values."); } }
void Start() { bountyConch = GameObject.Find ("BountyCanvas").GetComponent<BountyController> (); shaker = transform.parent.GetComponent<CameraShake>(); AudioListener.volume = PlayerPrefs.GetFloat ("volume"); unmuteVolume = PlayerPrefs.GetFloat ("volume"); player = GameObject.Find ("Player"); //Set volume sliders to saved Pref pSlide = GameObject.Find ("pSlider"); dSlide = GameObject.Find ("dSlider"); pMute = GameObject.Find ("pMuteButton"); dMute = GameObject.Find ("dMuteButton"); pSlide.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("volume"); dSlide.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("volume"); //Find references to the pause and death menus, then disable them pauseMenu = GameObject.Find ("Pause"); pauseMenu.SetActive(false); paused = false; deathMenu = GameObject.Find ("Death"); deathMenu.SetActive(false); Time.timeScale = 1; Cursor.visible = false; }