public virtual void Draw(GameTime gameTime) { foreach (MapTile tile in DrawnMap) { MapRender.Draw( MapSpriteSheet.Sprite(CharToTile[tile.ModelChar]), tile.Position, 0.1f, Color.White, 0, 1, SpriteEffects.None); } foreach (MapTile tile in DrawnMap) { if (tile.IsCollidable) { if (DebugConstants.ShowBoundingBoxes) { BoundingBoxHelper.DrawRectangle(tile.BoundingBox, GlobalAssets.BBoxOutline, Color.White, MapBatch, false, 1); } if ((tile.IsBeingCollided || tile.IsBeingStoodOn) && DebugConstants.ShowCollisionOverlays) { BoundingBoxHelper.DrawRectangle(tile.BoundingBox, GlobalAssets.CollisionOverlay, Color.White, MapBatch, true, 1); } } } }
public void Draw(GameTime deltaTime, Entity entity) { var currentFrame = _currentAnimation.GetCurrentFrame(); _spriteRender.Draw(currentFrame.SpriteFrame, new Vector2(entity.Position.X, entity.Position.Y), .5f, Color.White, rotation: 0, scale: entity.Scale, spriteEffects: currentFrame.SpriteEffect); if (DebugConstants.ShowBoundingBoxes) { BoundingBoxHelper.DrawRectangle(entity.BoundingBox, GlobalAssets.BBoxOutline, Color.White, _spriteBatch, false, 1); } }