// Update is called once per frame void Update() { if (BM1.grounded && BM2.sky) { BM2.activo = true; BM1.goUp(); } if (BM1.sky && BM2.grounded) { BM1.activo = true; BM2.goUp(); } }
private void OnCollisionEnter(Collision collision) { if (collision.transform.name == "piso") { BM.goUp(); activo = false; grounded = true; rb.useGravity = false; rb.isKinematic = true; } if (collision.transform.name == "sky") { sky = true; } }