/// <summary> /// Destroy this <see cref="Texture2D"/>. /// </summary> public void Dispose() { TopLeft.Dispose(); TopCenter.Dispose(); TopRight.Dispose(); MiddleLeft.Dispose(); MiddleCenter.Dispose(); MiddleRight.Dispose(); BottomLeft.Dispose(); BottomCenter.Dispose(); BottomRight.Dispose(); }
public void Draw(SpriteBatch spr, Rectangle bounds, Color color) { if (spr == null) { throw new ArgumentNullException(nameof(spr)); } Point pos = bounds.Location; Point size = bounds.Size; if (size.X < 0) { size.X = 0; } if (size.Y < 0) { size.Y = 0; } int minWidth = TopLeft.Region.Width + TopRight.Region.Width; int innerWidth = size.X - minWidth; if (innerWidth < 0) { innerWidth = 0; } int minHeight = TopLeft.Region.Height + BottomLeft.Region.Height; int innerHeight = size.Y - minHeight; if (innerHeight < 0) { innerHeight = 0; } // Top left. TopLeft.Draw(spr, pos, color); //// Top center. if (innerWidth != 0) { TopCenter.Draw(spr, new Rectangle(pos + new Point(TopLeft.Region.Width, 0), new Point(innerWidth, TopCenter.Region.Height)), color); } //// Top right. TopRight.Draw(spr, pos + new Point(TopLeft.Region.Width + innerWidth, 0), color); // Center left. if (innerHeight != 0) { CenterLeft.Draw(spr, new Rectangle(pos + new Point(0, TopLeft.Region.Height), new Point(TopLeft.Region.Width, innerHeight)), color); } // Center. if (innerWidth != 0 && innerHeight != 0) { Center.Draw(spr, new Rectangle(pos + TopLeft.Region.Size, new Point(innerWidth, innerHeight)), color); } // Center right. if (innerHeight != 0) { CenterRight.Draw(spr, new Rectangle(pos + new Point(TopLeft.Region.Width + innerWidth, TopLeft.Region.Height), new Point(CenterRight.Region.Width, innerHeight)), color); } // Bottom left. BottomLeft.Draw(spr, pos + new Point(0, TopLeft.Region.Height + innerHeight), color); // Bottom center. if (innerWidth != 0) { BottomCenter.Draw(spr, new Rectangle(pos + new Point(TopLeft.Region.Width, TopLeft.Region.Height + innerHeight), new Point(innerWidth, BottomCenter.Region.Height)), color); } // Bottom right. BottomRight.Draw(spr, pos + new Point(innerWidth, innerHeight) + TopLeft.Region.Size, color); }