bool DoInstruction() { BotInstruction ins = BotInstruction.Find(Instructions[cur].Name); if (ins == null) { return(false); } return(ins.Execute(this, Instructions[cur])); }
static bool DoInstruction(PlayerBot bot) { BotInstruction ins = BotInstruction.Find(bot.Instructions[bot.cur].Name); if (ins == null) { return(false); } return(ins.Execute(bot, bot.Instructions[bot.cur])); }
public override void Help(Player p, string message) { BotInstruction ins = BotInstruction.Find(message); if (ins == null) { p.Message("&HInstructions: %S{0}, reverse", BotInstruction.Instructions.Join(ins2 => ins2.Name)); } else { p.MessageLines(ins.Help); } }
public override void Help(Player p, string message) { BotInstruction ins = BotInstruction.Find(message); if (ins == null) { Player.Message(p, "%HInstructions: %S{0}, reverse", BotInstruction.Instructions.Join(ins2 => ins2.Name.ToLower())); } else { Player.MessageLines(p, ins.Help); } }
public override void Load(bool startup) { hostile = new HostileInstruction(); parkour = new ParkourInstruction(); roam = new RoamInstruction(); smart = new SmartInstruction(); spleef = new SpleefInstruction(); BotInstruction.Instructions.Add(hostile); BotInstruction.Instructions.Add(parkour); BotInstruction.Instructions.Add(roam); BotInstruction.Instructions.Add(smart); BotInstruction.Instructions.Add(spleef); }
static void BotTick(PlayerBot bot) { if (bot.kill) { InstructionData data = default(InstructionData); // The kill instruction should not intefere with the bot AI int actualCur = bot.cur; BotInstruction.Find("kill").Execute(bot, data); bot.cur = actualCur; } bot.movement = false; if (bot.Instructions.Count == 0) { if (bot.hunt) { InstructionData data = default(InstructionData); BotInstruction.Find("hunt").Execute(bot, data); } } else { bool doNextInstruction = !DoInstruction(bot); if (bot.cur == bot.Instructions.Count) { bot.cur = 0; } if (doNextInstruction) { DoInstruction(bot); if (bot.cur == bot.Instructions.Count) { bot.cur = 0; } } } if (bot.curJump > 0) { DoJump(bot); } }
// Script handling void BotTimerFunc(object sender, ElapsedEventArgs e) { if (kill) { InstructionData data = default(InstructionData); BotInstruction.Find("kill").Execute(this, data); } movement = false; if (Instructions.Count == 0) { if (hunt) { InstructionData data = default(InstructionData); BotInstruction.Find("hunt").Execute(this, data); } } else { bool doNextInstruction = !DoInstruction(); if (cur == Instructions.Count) { cur = 0; } if (doNextInstruction) { DoInstruction(); if (cur == Instructions.Count) { cur = 0; } } } if (jumping) { DoJump(); } }
public override void Load(bool startup) { ins = new FootballInstruction(); BotInstruction.Instructions.Add(ins); }
protected bool Equals(BotInstruction other) { return(Bot == other.Bot && LowDestination.Equals(other.LowDestination) && HighDestination.Equals(other.HighDestination)); }