public async Task PlayCard(CommandContext ctx, [Description("Index of the Upgrade in your hand")] int handPos)
        {
            handPos--;
            int index = BotInfoHandler.participantsDiscordIds.IndexOf(ctx.User.Id);

            BotInfoHandler.gameHandler.players[index].ctx = ctx;

            if (handPos >= BotInfoHandler.gameHandler.players[index].hand.LastIndex || handPos < 0)
            {
                //invalid hand position
                await ctx.Message.CreateReactionAsync(DiscordEmoji.FromName(ctx.Client, ":no_entry_sign:")).ConfigureAwait(false);
            }
            else if (!(await BotInfoHandler.gameHandler.players[index].PlayCard(handPos, BotInfoHandler.gameHandler, index, BotInfoHandler.gameHandler.pairsHandler.opponents[index])))
            {
                //upgrade is too expensive
                await ctx.Message.CreateReactionAsync(DiscordEmoji.FromName(ctx.Client, ":no_entry_sign:")).ConfigureAwait(false);
            }
            else
            {
                //valid pos
                await ctx.Message.CreateReactionAsync(DiscordEmoji.FromName(ctx.Client, ":+1:")).ConfigureAwait(false);

                BotInfoHandler.gameHandler.players[index].ready = false;
                BotInfoHandler.RefreshPlayerList(ctx);

                await BotInfoHandler.RefreshUI(ctx, index);
            }
        }
        public async Task ReadyRound(CommandContext ctx)
        {
            int index = BotInfoHandler.participantsDiscordIds.IndexOf(ctx.User.Id);

            DiscordEmbedBuilder responseMessage;

            if (BotInfoHandler.gameHandler.players[index].ready)
            {
                responseMessage = new DiscordEmbedBuilder
                {
                    Title = "You Have Already Readied",
                    Color = DiscordColor.Red
                };
            }
            else
            {
                responseMessage = new DiscordEmbedBuilder
                {
                    Title       = "You Have Readied Successfully",
                    Description = "You can still make changes to your Upgrade but you will need to use >ready again.",
                    Color       = DiscordColor.Green
                };
                BotInfoHandler.gameHandler.players[index].ready = true;
                BotInfoHandler.RefreshPlayerList(ctx);
            }

            await ctx.RespondAsync(embed : responseMessage).ConfigureAwait(false);
        }