void CheckCollision(Collision collision) { /* * if (collision.gameObject.tag.Equals(GameManager.FloorTag) || collision.gameObject.tag.Equals(GameManager.RotationArenaTag)) * { * if (!isAi) * botController.TriggeredGround(); * } * * if (collision.gameObject.tag.Equals(GameManager.AiTag)) * { * if (!isAi) * botController.TriggeredAi(); * } */ if (collision.gameObject.tag.Equals(GameManager.HoleTag)) { if (!isAi) { botController.BotEnteredHole(); } } if (collision.gameObject.tag.Equals(GameManager.BotTag)) { if (isAi) { aiController.Triggered(collision.contacts, collision); } } }