public void ShowForBoss(BossType boss) { this.RootDialogObject.SetActive(true); UIDialogManager.Instance.ActiveDialog = this.Dialog; this.BossName.text = "THE " + boss.Name.ToUpper(); this.BossImage.sprite = this.BossImages.GetSprites()[this.BossAvatarPrefix + boss.Name.ToLower()]; }
public Boss CreateBoss(BossType enemyType, Vector2 position) { Boss boss; uint id = NextID(); switch (enemyType) { case BossType.Blimp: boss = new Blimp(id, position, content); QueueGameObjectForCreation(new LeftGun(NextID(), content, boss as Blimp)); QueueGameObjectForCreation(new RightGun(NextID(), content, boss as Blimp)); break; case BossType.TwinJetManager: boss = new TwinJetManager(id, content, position); break; case BossType.Bird: boss = new Bird(id, content, position); break; default: throw new NotImplementedException("The boss type " + Enum.GetName(typeof(BossType), enemyType) + " is not supported"); } boss.ObjectType = ObjectType.Boss; QueueGameObjectForCreation(boss); return boss; }
public Wave(EnemyType enemyType, float spawnDelay, int numberOfEnemies) { bossType = BossType.Max; this.enemyType = enemyType; this.spawnDelay = spawnDelay; this.numberOfEnemies = numberOfEnemies; }
public Wave(BossType bossType, float spawnDelay, int numberOfEnemies) { enemyType = EnemyType.Max; this.bossType = bossType; this.spawnDelay = spawnDelay; this.numberOfEnemies = numberOfEnemies; }
public Boss CreateBoss(BossType enemyType, Vector2 position) { Boss boss; uint id = NextID(); switch (enemyType) { case BossType.Blimp: Blimp blimp = new Blimp(id, position, content); LeftGun leftGun = new LeftGun(NextID(), content, blimp); RightGun rightGun = new RightGun(NextID(), content, blimp); leftGun.ObjectType = ObjectType.Boss; rightGun.ObjectType = ObjectType.Boss; blimp.leftGun = leftGun; blimp.rightGun = rightGun; QueueGameObjectForCreation(leftGun); QueueGameObjectForCreation(rightGun); boss = blimp; break; case BossType.TwinJetManager: boss = new TwinJetManager(id, content, position); break; case BossType.MoonBoss: boss = new MoonBoss(id, content, position); break; default: throw new NotImplementedException("The boss type " + Enum.GetName(typeof(BossType), enemyType) + " is not supported"); } boss.ObjectType = ObjectType.Boss; QueueGameObjectForCreation(boss); return boss; }
public override BossData Get(BossType type) { foreach (BossData d in agentData.Where(d => (BossType)d.Type == type)) return d; var newBossData = DefaultBossPropertiesForTesting.GetDefaultBossData(type); agentData.Add(newBossData); return newBossData; }
public static BossData GetDefaultBossData(BossType type) { switch (type) { case BossType.Cloak: defaultBossData = new BossData(type, BossModels.CreepBossCloak.ToString(), 500, 0.5f, 15.0f, 100, DamageModifierValuesForBoss()); break; } return defaultBossData; }
private void CreateStats(BossType type, BossPropertiesXml properties) { BossData bossData = properties.Get(type); Name = bossData.Name; CreateStat("Hp", bossData.MaxHp); CreateStat("Speed", bossData.Speed); CreateStat("Resistance", bossData.Resistance); CreateStat("Gold", bossData.GoldReward); if (Player.Current != null) ApplyBuff(new BuffEffect(Player.Current.Avatar.GetType().Name + "GoldMultiplier")); State = new BossState(); foreach (var modifier in bossData.TypeDamageModifier) State.SetVulnerabilityWithValue(modifier.Key, modifier.Value); }
public BossSpawnEventArgs(TSPlayer player, BossType bossType) : base(player) { this.BossType = bossType; }
public Boss(BossType bossType) { BossType = bossType; BossPointer = null; BossGraphics = 0; }
protected CreepData(BossType type, string name, float maxHp, float speed, float resistance, int goldReward, Dictionary<TowerType, float> typeDamageModifier) : this(name, maxHp, speed, resistance, goldReward, typeDamageModifier) { Type = type; }
void SetBlendShape() { float _health = health / baseHealth / 3.0f; float _speed = speed / basespeed * 100.0f; float _atkspeed = atkSpeed / baseAtkSpeed * 100.0f; float _damage = damage / basedamage * 100.0f; //if (_health > _speed && _health > _damage && _health > _atkspeed) //{ // skinMeshRenderer.SetBlendShapeWeight(3, 100); // bossType = BossType.HEALTH; //} //else if (_speed > _atkspeed && _speed > _damage && _speed > _health) //{ // skinMeshRenderer.SetBlendShapeWeight(2, 100); // bossType = BossType.SPEED; //} //else if (_atkspeed > _damage && _atkspeed > _speed && _atkspeed > _health) //{ // skinMeshRenderer.SetBlendShapeWeight(1, 100); // bossType = BossType.RANGE; //} //else //{ // skinMeshRenderer.SetBlendShapeWeight(0, 100); // bossType = BossType.DAMAGE; //} //cos damage looks best skinMeshRenderer.SetBlendShapeWeight(0, 100); bossType = BossType.DAMAGE; }
public Boss(BossType type, Vector2D position, float rotationZ = 0.0f) : base(position, rotationZ) { Type = type; CreateStats(type, ContentLoader.Load<BossPropertiesXml>(Xml.BossProperties.ToString())); }
public virtual BossData Get(BossType type) { return null; }
protected CreepData(BossType type, string name, float maxHp, float speed, float resistance, int goldReward, Dictionary <TowerType, float> typeDamageModifier) : this(name, maxHp, speed, resistance, goldReward, typeDamageModifier) { Type = type; }
private void FormEditBossData_FormClosing(object sender, FormClosingEventArgs e) { if (int.TryParse(textBoxBossID.Text, out int bossId)) { if (textBoxBossName.Text.Trim() != "") { if (data == null) { BossType type = BossType.None; if (radioButtonTypeRaid.Checked) { type = BossType.Raid; } else if (radioButtonTypeFractal.Checked) { type = BossType.Fractal; } else if (radioButtonTypeStrike.Checked) { type = BossType.Strike; } else if (radioButtonTypeGolem.Checked) { type = BossType.Golem; } else if (radioButtonTypeWvW.Checked) { type = BossType.WvW; } allBosses[reservedId] = new BossData() { BossId = bossId, Name = textBoxBossName.Text, SuccessMsg = textBoxSuccessMsg.Text, FailMsg = textBoxFailMsg.Text, Icon = textBoxIcon.Text, Type = type, Event = checkBoxEvent.Checked }; editLink.listViewBosses.Items.Add(new ListViewItem() { Name = reservedId.ToString(), Text = textBoxBossName.Text }); } else { BossData boss = allBosses[reservedId]; boss.BossId = bossId; boss.Name = textBoxBossName.Text; boss.SuccessMsg = textBoxSuccessMsg.Text; boss.FailMsg = textBoxFailMsg.Text; boss.Icon = textBoxIcon.Text; BossType type = BossType.None; if (radioButtonTypeRaid.Checked) { type = BossType.Raid; } else if (radioButtonTypeFractal.Checked) { type = BossType.Fractal; } else if (radioButtonTypeStrike.Checked) { type = BossType.Strike; } else if (radioButtonTypeGolem.Checked) { type = BossType.Golem; } else if (radioButtonTypeWvW.Checked) { type = BossType.WvW; } boss.Type = type; boss.Event = checkBoxEvent.Checked; editLink.listViewBosses.Items[editLink.listViewBosses.Items.IndexOfKey(reservedId.ToString())].Text = textBoxBossName.Text; } } } }
public void DeathCounter(BossType type, int value) { _preferences.Editor().PutInt("DeathCounter-" + type.ToString(), value); _preferences.Editor().Apply(); }
public Boss(BossType type, Vector2D position, float rotationZ = 0.0f) : base(position, rotationZ) { Type = type; CreateStats(type, ContentLoader.Load <BossPropertiesXml>(Xml.BossProperties.ToString())); }
private IConditionBuilder BossTypeIs(BossType bossType) => MetaStats.SelectedBossType.Value.Eq((int)bossType);
public BossData(BossType type, string name, float maxHp, float speed, float resistance, int goldReward, Dictionary <TowerType, float> typeDamageModifier) : base(type, name, maxHp, speed, resistance, goldReward, typeDamageModifier) { }
public override void Load(BinaryReader reader) { base.Load(reader); type = (BossType)reader.ReadByte(); }
public BossData(int x, int y, BossType t) : base(x, y) { type = t; EntityType = EntityType.Boss; }
public virtual BossData Get(BossType type) { return(null); }
public Boss(Simulation s, int level = 63, BossType type = BossType.LightArmor, int maxLife = 100000) : base(s, level, ArmorByType(type), maxLife) { }
/// <summary> /// Force sets the environment profile of the specified boss /// </summary> /// <param name="boss">The boss type</param> /// <param name="element">The boss element</param> public void SetBossTransition(BossType boss, BossElement element) { if (boss == BossType.Skeleton) { switch (element) { case BossElement.Base: SetTransition(skeletonBaseProfile); break; case BossElement.Grass: SetTransition(skeletonGrassProfile); break; case BossElement.Ice: SetTransition(skeletonIceProfile); break; case BossElement.Fire: SetTransition(skeletonFireProfile); break; } } else if (boss == BossType.Armour) { switch (element) { case BossElement.Base: SetTransition(armourBaseProfile); break; case BossElement.Grass: SetTransition(armourGrassProfile); break; case BossElement.Ice: SetTransition(armourIceProfile); break; case BossElement.Fire: SetTransition(armourFireProfile); break; } } else if (boss == BossType.Rocky) { switch (element) { case BossElement.Base: SetTransition(rockBaseProfile); break; case BossElement.Grass: SetTransition(rockGrassProfile); break; case BossElement.Ice: SetTransition(rockIceProfile); break; case BossElement.Fire: SetTransition(rockFireProfile); break; } } }
void Update() { if (!this.AcceptingInput || PauseController.IsPaused()) { return; } if (MenuInput.AnyInput()) { IntegerVector newPosition = this.CurrentPosition; if (this.CurrentPosition.X > -_halfSize && MenuInput.NavLeft()) { newPosition.X -= 1; } else if (this.CurrentPosition.Y > -_halfSize && MenuInput.NavDown()) { newPosition.Y -= 1; } else if (this.CurrentPosition.X < _halfSize && MenuInput.NavRight()) { newPosition.X += 1; } else if (this.CurrentPosition.Y < _halfSize && MenuInput.NavUp()) { newPosition.Y += 1; } if ((newPosition.X != this.CurrentPosition.X || newPosition.Y != this.CurrentPosition.Y) && _grid[newPosition.X + _halfSize, newPosition.Y + _halfSize] != null) { moveCurrentTile(newPosition); } else if (MenuInput.SelectCurrentElement() && _grid[this.CurrentPosition.X + _halfSize, this.CurrentPosition.Y + _halfSize].State == TileState.Available) { int bossIndex = -1; for (int i = 0; i < this.BossTiles.Length; ++i) { IntegerVector tile = this.BossTiles[i]; if (this.CurrentPosition.X == tile.X && this.CurrentPosition.Y == tile.Y) { bossIndex = i; break; } } //TODO - Send input to level generation ProgressData.SelectTile(this.CurrentPosition); if (_allBossesDefeated && this.CurrentPosition.X == 0 && this.CurrentPosition.Y == 0) { SceneManager.LoadScene(this.FinalDialogSceneName); } else if (bossIndex == -1) { SceneManager.LoadScene(this.GameplaySceneName); } else { BossType boss = StaticData.BossData.BossTypes[ProgressData.GetCurrentBosses()[bossIndex]]; SceneManager.LoadScene(this.BossSceneName + boss.SceneKey); } } } else { if (!_currentBlinkingOff && _timeSinceBlink >= this.BlinkIntervalOn) { blinkCurrentTileOff(); } else if (_currentBlinkingOff && _timeSinceBlink >= this.BlinkIntervalOff) { blinkCurrentTileOn(); } else { _timeSinceBlink += Time.deltaTime; } } }
public void LoadBoss(BossType bossType) { _boss = BossFactory.CreateBoss(bossType, Game, _player.Position); }
public TimeSpan BossPlayTime(BossType type) { return(TimeSpan.FromSeconds(_preferences.GetFloat("BossPlayTime-" + type.ToString(), 0))); }
// Use this for initialization void Start() { playerLocation = GameObject.Find("Player").transform; target = new Vector3(0, 0, 0); ui = GameObject.Find("PlayerUI").GetComponent<PlayerUI>(); skinMeshRenderer = GetComponentInChildren<SkinnedMeshRenderer>(); shooter = GameObject.Find("shooter"); laser = gameObject.GetComponentInChildren<BossLaser>(); chargerRenderer = GameObject.Find("Charger").GetComponent<Renderer>(); chargerCollider = GameObject.Find("Charger").GetComponent<Collider>(); cocoonCollider = gameObject.GetComponentsInChildren<Collider>()[1]; cocoonRenderer = gameObject.GetComponentInChildren<MeshRenderer>(); bossType = BossType.NULL; followingPlayer = false; chargerRenderer.enabled = false; chargerCollider.enabled = false; }
public void SpawnEnemy(BossType pBossType) { int rand = Random.Range(0, 6); switch (rand) { case 0: m_goChosenSpawnLocation = m_goBossSpawnLocation1; break; case 1: m_goChosenSpawnLocation = m_goBossSpawnLocation2; break; case 2: m_goChosenSpawnLocation = m_goBossSpawnLocation3; break; case 3: m_goChosenSpawnLocation = m_goBossSpawnLocation4; break; case 4: m_goChosenSpawnLocation = m_goBossSpawnLocation5; break; case 5: m_goChosenSpawnLocation = m_goBossSpawnLocation6; break; } // Instantiates and initialises a boss of a specified type if (pBossType == BossType.Scuttler) { GameObject objNewScuttlerBoss = Instantiate(m_goScuttlerBossPrefab); BossController scuttlerBossController = objNewScuttlerBoss.GetComponent <BossController>(); scuttlerBossController.enabled = false; scuttlerBossController.m_btEnemyType = 0; objNewScuttlerBoss.transform.position = m_goChosenSpawnLocation.transform.position; scuttlerBossController.enabled = true; scuttlerBossController.m_bIsAlive = true; scuttlerBossController.m_bHealth = m_bHealthScuttler; m_bHasSpawned = true; if (m_rcRoundController.m_iCurrentRound == 20) { scuttlerBossController.m_bHealth = m_bHealthScuttler * 2; } } if (pBossType == BossType.Turret) { GameObject objNewTurretBoss = Instantiate(m_goTurretBossPrefab); BossController turretBossController = objNewTurretBoss.GetComponent <BossController>(); turretBossController.enabled = false; turretBossController.m_btEnemyType = 1; objNewTurretBoss.transform.position = m_goChosenSpawnLocation.transform.position; turretBossController.enabled = true; turretBossController.m_bHealth = m_bHealthTurret; turretBossController.m_bIsAlive = true; m_bHasSpawned = true; if (m_rcRoundController.m_iCurrentRound == 20) { turretBossController.m_bHealth = m_bHealthTurret * 2; } } if (pBossType == BossType.Drone) { GameObject objNewDroneBoss = Instantiate(m_goDroneBossPrefab); BossController droneBossController = objNewDroneBoss.GetComponent <BossController>(); droneBossController.enabled = false; droneBossController.m_btEnemyType = 2; objNewDroneBoss.transform.position = m_goChosenSpawnLocation.transform.position; droneBossController.enabled = true; droneBossController.m_bHealth = m_bHealthDrone; droneBossController.m_bIsAlive = true; m_bHasSpawned = true; if (m_rcRoundController.m_iCurrentRound == 20) { droneBossController.m_bHealth = m_bHealthDrone * 2; } } m_rcRoundController.m_bBossDead = false; }
public BossEnemy(BossPrototype proto) : base(proto) { bossType = proto.bossType; ExpValue = 100; }
private static void AddBossIcon(BossType type, string filename) { ImgBoss.Add(type, Cv2.ImRead(Path.Combine(LoadRemover.ImageFolder, $"boss_{filename}.png"))); ImgBossMask.Add(type, Cv2.ImRead(Path.Combine(LoadRemover.ImageFolder, $"boss_{filename}_mask.png"))); }
public int DeathCounter(BossType type) { return(_preferences.GetInt("DeathCounter-" + type.ToString(), 0)); }
private void ChangeMove(BossType move) { m_CurrentMove?.Release(); m_CurrentMove = m_BossMap[move]; m_CurrentMove.Initialize(); }
public BossData(BossType type, string name, float maxHp, float speed, float resistance, int goldReward, Dictionary<TowerType, float> typeDamageModifier) : base(type, name, maxHp, speed, resistance, goldReward, typeDamageModifier) {}
public void BossPlayTime(BossType type, TimeSpan value) { _preferences.Editor().PutFloat("BossPlayTime-" + type.ToString(), (float)value.TotalSeconds); _preferences.Editor().Apply(); }