// Use this for initialization void Start () { worldCamera = GetComponentInChildren<Camera>(); eventSystem = GameObject.FindObjectOfType<EventSystem>(); playerInteratableController = GameObject.FindObjectOfType<PlayerInteractableController>(); bossStatusController = GameObject.FindObjectOfType<BossStatusController>(); lastKnownPosition = transform.position; }
void Awake () { battleResultsPanel = GameObject.FindObjectOfType<BattleResultsController>().gameObject; battleResultsPanel.SetActive(false); playerStatusController = GameObject.FindObjectOfType<PlayerStatusController>(); enemyActionBar = GameObject.FindObjectOfType<EnemyActionBar>(); battle = GameObject.Find("Battle"); bossStatusController = GameObject.FindObjectOfType<BossStatusController>(); enemySpawnerController = GameObject.FindObjectOfType<EnemySpawnerController>(); }
// Use this for initialization void Start () { world = GameObject.Find("World"); battle = GameObject.Find("Battle"); playerMovement = GameObject.FindObjectOfType<PlayerMovement>(); playerClass = GameObject.FindObjectOfType<PlayerClass>(); enemySpawnerController = GameObject.FindObjectOfType<EnemySpawnerController>(); transitionPanel = GameObject.Find("Transition Panel"); battle.SetActive(false); bossStatusController = GameObject.FindObjectOfType<BossStatusController>(); playerInteractableController = GameObject.FindObjectOfType<PlayerInteractableController>(); modeTransitionController = GameObject.FindObjectOfType<ModeTransitionController>(); puzzleObjectController = GameObject.FindObjectOfType<PuzzleObjectController>(); unityAdsExample = GameObject.FindObjectOfType<UnityAdsExample>(); }
// Use this for initialization void Awake () { skill1 = new Skill (skillSprite1, skillName1, levelOfSkill1, baseDamage1, energyCost1, cooldownTime1, statusEffectOfSkill1, chanceOfStatusEffect1, statusEffectDurationInSeconds1); skill2 = new Skill (skillSprite2, skillName2, levelOfSkill2, baseDamage2, energyCost2, cooldownTime2, statusEffectOfSkill2, chanceOfStatusEffect2, statusEffectDurationInSeconds2); skill3 = new Skill (skillSprite3, skillName3, levelOfSkill3, baseDamage3, energyCost3, cooldownTime3, statusEffectOfSkill3, chanceOfStatusEffect3, statusEffectDurationInSeconds3); currentHealth = maxHealth; currentStatus = StatusEffect.None; bossStatusController = GameObject.FindObjectOfType<BossStatusController>(); skill1ButtonObject = GameObject.Find("Skill 1"); skill2ButtonObject = GameObject.Find("Skill 2"); skill3ButtonObject = GameObject.Find("Skill 3"); }