public SharkBoss(BossPrototype proto) : base(proto) { Body.mIsKinematic = true; abilityFlags.SetFlag(AbilityFlag.Heavy, true); Body.mOffset = Vector2.zero; baseSpeed = proto.movementSpeed; waterSpeed = baseSpeed * 2; }
public HedgehogBoss(BossPrototype proto) : base(proto) { Body.mIsKinematic = true; AttackCooldown = 0f; AttackTimer = 1f; //RangedAttack ranged = new RangedAttack(this, 0.05f, 10, 0.1f, VolcanicBombPrefab); //mAttackManager.AttackList.Add(ranged); }
public VoidBoss(BossPrototype proto) : base(proto) { Body.mAABB.Offset += (Vector3)proto.bodyOffset; HurtBox.mAABB.Offset += (Vector3)proto.bodyOffset; Body.mIsKinematic = true; abilityFlags.SetFlag(AbilityFlag.Heavy, true); leftHand = new EnemyPart(Resources.Load("Prototypes/Entity/Enemies/VoidBossLeftHand") as EnemyPrototype, this); leftHand.offset = new Vector2(175, -95); rightHand = new EnemyPart(Resources.Load("Prototypes/Entity/Enemies/VoidBossRightHand") as EnemyPrototype, this); rightHand.offset = new Vector2(-175, -95); }
public BossEnemy AddBossEntity(BossData data) { BossPrototype proto = BossDatabase.GetBossPrototype(data.type); BossEnemy temp = null; switch (proto.bossType) { case BossType.CatBoss: temp = new CatBoss(proto); temp.Spawn(GetMapTilePosition(data.TilePosition)); break; case BossType.LavaBoss: temp = new PhoenixBoss(proto); temp.Spawn(GetMapTilePosition(data.TilePosition)); break; case BossType.SharkBoss: temp = new SharkBoss(proto); temp.Spawn(GetMapTilePosition(data.TilePosition)); break; case BossType.HedgehogBoss: temp = new HedgehogBoss(proto); temp.Spawn(GetMapTilePosition(data.TilePosition)); break; case BossType.TentacleBoss: temp = new TentacleBoss(proto); temp.Spawn(GetMapTilePosition(data.TilePosition)); break; case BossType.VoidBoss: temp = new VoidBoss(proto); temp.Spawn(GetMapTilePosition(data.TilePosition)); break; } return(temp); }
public TentacleBoss(BossPrototype proto) : base(proto) { Body.mIsKinematic = true; abilityFlags.SetFlag(AbilityFlag.Heavy, true); Body.mIgnoresGravity = true; }
public BossEnemy(BossPrototype proto) : base(proto) { bossType = proto.bossType; ExpValue = 100; }
public PhoenixBoss(BossPrototype proto) : base(proto) { Body.mIsKinematic = true; }
public CatBoss(BossPrototype proto) : base(proto) { Body.mIsKinematic = true; abilityFlags.SetFlag(AbilityFlag.Heavy, true); }