private void Awake() { bossScript = bossTarget.GetComponent <BossOne>(); timer = 0.0f; waypointIndex = 1; reloadTime = 3.0f; cannonHit = false; bossDmg = false; CannonStates(); }
private void Start() { GameObject bossOne = GameObject.Find("Boss1"); BossOne bossOneScript = bossOne.GetComponent <BossOne>(); if (bossOneScript.isLeft == false) { travelSpeed *= -1; } }
private void Start() { bossOne = GetComponentInParent <BossOne>(); }