public override void Init(int aLevel, int damage, BossManager bossManager) { this.bossManager = bossManager; this.damage = damage; this.level = aLevel; SpawnParticle(); transform.position = bossManager.GetBossMiddlePoint(); // StartCoroutine("CheckIfAlive"); StartCoroutine("BossGetHit"); base.Init(); }
public override void Init(int level, int damage, BossManager bossManager) { this.bossManager = bossManager; for (int i = 0; i < level; i++) { StartCoroutine(SpawnParticle(i, 0.2f * i)); } transform.position = bossManager.GetBossMiddlePoint(); // StartCoroutine("CheckIfAlive"); bossManager.Shake(); bossManager.GetHit(damage); base.Init(); }
public override void Init(int aLevel, int damage, BossManager bossManager) { this.bossManager = bossManager; this.damage = damage; this.level = aLevel; SpawnParticle(); transform.position = bossManager.GetBossMiddlePoint(); // StartCoroutine("CheckIfAlive"); StartCoroutine("BossGetHit"); base.Init(); }
public override void Init(int level, int damage, BossManager bossManager) { this.bossManager = bossManager; for (int i = 0; i < level; i++) { StartCoroutine(SpawnParticle(i, 0.2f * i)); } transform.position = bossManager.GetBossMiddlePoint(); // StartCoroutine("CheckIfAlive"); bossManager.Shake(); bossManager.GetHit(damage); base.Init(); }
public override void Init(int aLevel, int damage, BossManager bossManager) { this.bossManager = bossManager; this.attackDamage = damage; this.level = aLevel; SpawnParticle(); Vector3 toPos = bossManager.GetBossMiddlePoint();; Vector2 random = Random.insideUnitCircle / 6f; toPos.y += random.y; toPos.x += random.x; transform.position = toPos; // StartCoroutine("CheckIfAlive"); StartCoroutine("BossGetHit"); base.Init(); }
public override void Init(int aLevel, int damage, BossManager bossManager) { this.bossManager = bossManager; this.attackDamage = damage; this.level = aLevel; SpawnParticle(); Vector3 toPos = bossManager.GetBossMiddlePoint();; Vector2 random = Random.insideUnitCircle / 6f; toPos.y += random.y; toPos.x += random.x; transform.position = toPos; // StartCoroutine("CheckIfAlive"); StartCoroutine("BossGetHit"); base.Init(); }
public override void Init(int aLevel, int damage, BossManager bossManager) { this.bossManager = bossManager; this.damage = damage; this.level = aLevel; Vector3 toPos = bossManager.GetBossMiddlePoint(); // Vector2 random = Random.insideUnitCircle / 6f; // toPos.y += random.y; // toPos.x += random.x; // transform.position = toPos; for (int i = 0; i < level; i++) { StartCoroutine(Shoot(i)); } Invoke("BossGetHit", 0.1f); Invoke("Destroy", 1.5f); }
public override void Init(int level, int damage, BossManager bossManager, Vector3 fromPos, bool isYou) { this.bossManager = bossManager; this.damage = damage; this.level = level; if (isYou) { flameBig.transform.position = fromPos; NGUITools.SetActive(flameBig, true); NGUITools.SetActive(flameSmall, false); } else { flameSmall.transform.position = fromPos; flameSmall.transform.rotation = Quaternion.LookRotation(bossManager.GetBossMiddlePoint() - flameSmall.transform.position); NGUITools.SetActive(flameBig, false); NGUITools.SetActive(flameSmall, true); } Invoke("BossGetHit", 1.5f); Invoke("Destroy", 5f); }
public override void Init(int aLevel, int damage, BossManager bossManager) { this.bossManager = bossManager; this.damage = damage; this.level = aLevel; Vector3 toPos = bossManager.GetBossMiddlePoint(); // Vector2 random = Random.insideUnitCircle / 6f; // toPos.y += random.y; // toPos.x += random.x; // transform.position = toPos; for (int i = 0; i < level; i++) { StartCoroutine(Shoot(i)); } Invoke("BossGetHit", 0.1f); Invoke("Destroy", 1.5f); }
public override void Init(int level, int damage, BossManager bossManager, Vector3 fromPos, bool isYou) { this.bossManager = bossManager; this.damage = damage; this.level = level; if (isYou) { flameBig.transform.position = fromPos; NGUITools.SetActive(flameBig, true); NGUITools.SetActive(flameSmall, false); } else { flameSmall.transform.position = fromPos; flameSmall.transform.rotation = Quaternion.LookRotation(bossManager.GetBossMiddlePoint() - flameSmall.transform.position); NGUITools.SetActive(flameBig, false); NGUITools.SetActive(flameSmall, true); } Invoke("BossGetHit", 1.5f); Invoke("Destroy", 5f); }