void Start() { waveTrack = GameObject.Find("GameController"); tracker = waveTrack.GetComponent <GameController> (); attackspeed = tracker.headSpeed; sounds = GetComponents <AudioSource> (); colour = GetComponentInChildren <SpriteRenderer> (); current = colour.color; headLife = 10; alive = true; handsAlive = true; currentHead = colour.sprite; lifebar = GameObject.FindGameObjectWithTag("BossLife").GetComponent <BossLifeBar> (); StartCoroutine(lifebar.bossFightStart()); StartCoroutine(attackPattern()); }
protected override void Awake() { base.Awake(); _player = GameObject.FindGameObjectWithTag("Player"); if (!_player) { throw new Exception("No player found in this scene!"); } var bossLifeBarHolder = GameObject.FindGameObjectWithTag("BossLifeBarHolder"); _bossLifeBar = Instantiate(_bossLifeBarPrefab, bossLifeBarHolder.transform); _bossLifeBar.Initialize(this); _bulletManager = GameManager.BulletManager; foreach (var bulletEmitter in _bulletEmitters) { bulletEmitter.BulletManager = _bulletManager; } }