private void Init() { // create level nodes levelNodes = new List <LevelNode>(); for (int i = 0; i < levelCount; i++) { var node = new LevelNode(); int worldIndex = i / levelPerWorld; int index = i % levelPerWorld; node.Name = string.Format("{0}-{1}", (char)('A' + worldIndex), index); node.StarNumber = (i % 3) + 1; node.SelectCommand = new DelegateCommand(() => SelectLevel(node)); levelNodes.Add(node); } // create boss level nodes bossLevelNodes = new List <BossLevelNode>(); for (int i = 0; i < bossLevelCount; i++) { var node = new BossLevelNode(); node.Name = string.Format("Boss {0}", (char)('A' + i)); node.RequiredStarNumber = 10 * (i + 1); node.SelectCommand = new DelegateCommand(() => SelectBossLevel(node)); bossLevelNodes.Add(node); } }
public void SelectBossLevel(BossLevelNode node) { LogInfo(string.Format("Select BossLevel {0}, requiredStarNumber={1}", node.Name, node.RequiredStarNumber)); }