public void TakeDamage(int damage) { //play a hurt sound //Instantiate(bloodEffect, transform.position, Quaternion.identity); dazedTime = startDazedTime; health -= damage; healthBar.SetHealth(health); Debug.Log("damage TAKEN !"); }
public override void OnTakeDamage(float damage) { if (alive) { if (!distraction.IsAtDistraction) { distraction.ResetDistraction(); sight.SetSightOnPlayer(); } currTotalHealth -= damage; healthUI.SetHealth(currTotalHealth); } }
public override void Attack(float damage, string damager = "Normal") { manager.OnTakeDamage(damage); if (damager == currDamager) { currDamageAmount -= damage; if (damager == "Normal") { health -= damage; bossUI.SetHealth(health); } else { bossUI.SpecialDamage(); } if (currDamageAmount <= 0.0f) { if (currDamager == "Normal") { if (specialDamagers.Count > 0) { currDamager = specialDamagers[0]; bossUI.SetSpecial(currDamager); specialDamagers.RemoveAt(0); currDamageAmount = specialDamage; } else { manager.Kill(); } } else { currDamager = "Normal"; currDamageAmount = normalDamage; } } } }