public override void ActivateBoss() { ex = FriendManager.Instance.GetFriend("Ex") as BossFriendEx; if (ex != null && ex.GetFriendState() != "END") { base.ActivateBoss(); } }
void OnEnable() { myETD = gameObject.GetComponent <EnemyTakeDamage>(); ex = FriendManager.Instance.GetFriend("Ex") as BossFriendEx; ex.stuart = this; }