예제 #1
0
 public void P1AttackBoss()
 {
     isDelayBeforeAttackCounting = false;
     isP1Attack = true;
     theCamera.CameraShake();
     cooldownAttackCounter = cooldownAttackTime;
     theBoss.AttackBoss(playerName, P1Damage, P1AttackBloodSpawn.position);
     //Instantiate(BloodEffect, P1AttackBloodSpawn.position, Quaternion.identity);
 }
예제 #2
0
    public Item GenerateItem()
    {
        var  itemType    = itemTypes.Random();
        Item droppedItem = Instantiate(item)
                           .Init(itemType.name, itemType.shortName, itemType.description, itemType.url);

        #region All items' effect
        switch (itemType.type)
        {
        case Type.Necro:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                if (!friend.isDeath)
                {
                    var originalDamage = self.Damage;

                    friend.DecreasHP(3);
                    friend.Effect(itemType.type);
                    self.Effect(Type.NecroBuff);

                    StartCoroutine(CharacterController.Instance.Buff(
                                       () => { self.Damage = originalDamage * 2; },
                                       6f, () => { self.Damage = originalDamage; }
                                       ));
                }
            }
                );
            break;

        case Type.TradeMate:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                if (!friend.isDeath)
                {
                    var playerHp     = self.CurrentHP;
                    self.CurrentHP   = friend.CurrentHP;
                    friend.CurrentHP = playerHp;

                    self.Effect(itemType.type);
                    friend.Effect(itemType.type);

                    self.UpdatePlayerHPBar();
                    friend.UpdatePlayerHPBar();
                }
            }
                );
            break;

        case Type.Slow:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                var friendCooldown = friend.cooldownAttackTime;
                var bossCooldown   = boss.bossCooldownAttackTime;

                friend.Effect(itemType.type);
                boss.Effect(itemType.type);

                StartCoroutine(CharacterController.Instance.Buff(() =>
                {
                    friend.cooldownAttackTime   *= 3;
                    boss.bossCooldownAttackTime *= 3;
                }, 6f, () =>
                {
                    friend.cooldownAttackTime   = friendCooldown;
                    boss.bossCooldownAttackTime = bossCooldown;
                }));
            }
                );
            break;

        case Type.ReflectShield:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                if (!friend.isDeath)
                {
                    self.Effect(itemType.type);

                    if (self.isPlayer1)
                    {
                        // friend takes 1 hit to player
                        boss.p1 = (int?damage) =>
                        {
                            boss.BossAttackP2(null);
                            self.P1AttackBoss();
                            self.Effect(itemType.type);
                            boss.ResetAttackHandler();
                        };
                    }
                    else
                    {
                        boss.p2 = (int?damage) =>
                        {
                            boss.BossAttackP1(null);
                            self.P2AttackBoss();
                            self.Effect(itemType.type);
                            boss.ResetAttackHandler();
                        };
                    }
                }
            }
                );
            break;

        case Type.HPPotion:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                self.Heal(3, itemType.type);
            }
                );
            break;

        case Type.DivideShield:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                self.Effect(itemType.type);
                friend.Effect(itemType.type);

                var bossDmg = boss.bossDamage;
                StartCoroutine(CharacterController.Instance.Buff(
                                   () => { boss.bossDamage = 0; },
                                   6f, () => { boss.bossDamage = bossDmg; }
                                   ));
            }
                );
            break;

        case Type.Storm:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                self.Effect(itemType.type);
                friend.Effect(itemType.type);
                boss.Effect(itemType.type);

                const int damage = 3;
                boss.BossAttackP1(damage);
                boss.BossAttackP2(damage);
                boss.AttackBoss(boss.Facing, damage * 5,
                                self.isPlayer1 ? self.P1AttackBloodSpawn.position :
                                self.P2AttackBloodSpawn.position);
            }
                );
            break;

        case Type.Confuser:
            droppedItem.SetEffect(
                (PlayerController self, PlayerController friend) =>
            {
                boss.Effect(itemType.type);
                StartCoroutine(CharacterController.Instance.Buff(
                                   () =>
                {
                    self.InitPlayerName(true);
                    friend.InitPlayerName(true);
                }, 6f, () =>
                {
                    self.InitPlayerName();
                    friend.InitPlayerName();
                }
                                   ));
            }
                );
            break;
        }
        #endregion
        return(droppedItem);
    }