// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); bulletSpawner = GetComponent <BossBulletsSpawner>(); changeCounter = 3; currentState = State.Attacka; //イベントに関数を追加する BossHealth.instance.healthIsLess += healtISLess; }
// Start is called before the first frame update void Start() { bulletSpawner = GetComponent <BossBulletsSpawner>(); }
// Start is called before the first frame update void Start() { fire = false; bulletSpawner = GetComponent <BossBulletsSpawner>(); bulletSpawned = 0; }