예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        anim          = GetComponent <Animator>();
        bulletSpawner = GetComponent <BossBulletsSpawner>();
        changeCounter = 3;
        currentState  = State.Attacka;

        //イベントに関数を追加する
        BossHealth.instance.healthIsLess += healtISLess;
    }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     bulletSpawner = GetComponent <BossBulletsSpawner>();
 }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     fire          = false;
     bulletSpawner = GetComponent <BossBulletsSpawner>();
     bulletSpawned = 0;
 }