void Awake() { _insatnce = this; effect = transform.Find("Effect").gameObject; }
void Awake() { _insatnce = this; effect = transform.Find("Effect").gameObject; }
void Awake() { _insatnce = this; effect = transform.Find("Effect").gameObject; }
void Awake() { _insatnce = this; effect = transform.Find("Effect").gameObject; }