예제 #1
0
 public override void Init(GameObject owner)
 {
     base.Init(owner);
     boss3Pot        = owner.GetComponent <Boss3Pot>();
     healthThreshold = boss3Pot.enemy.health.MaxHealth / boss3Pot.Blocks.Count;
     nextThreshold   = boss3Pot.enemy.health.MaxHealth - healthThreshold * phase;
 }
예제 #2
0
 public override void Init(GameObject owner)
 {
     base.Init(owner);
     boss3Pot = owner.GetComponent <Boss3Pot>();
 }