public override IEnumerator DelayGrowl() { if (effect) { effect.Play(); } else { print("BoAtRiHeHealing/DelayFireball: no effect found"); } yield return(new WaitForSeconds(1f)); if (SFXPlayer && AttackSound) { SFXPlayer.PlayClipOnce(AttackSound); } else { Boss.PlayGrowl(); print("BoAtRiHeHealing/DelayGrowl: missing SoundSystem or AttackSound"); } print("Boss casts healing"); Boss.AdjustHealthAndHealthPB(10f); //yield return new WaitForSeconds(0.5f); }