예제 #1
0
 public void ThrowBoomerang()
 {
     boomerang.SetActive(false);
     Physics2D.IgnoreCollision(GetComponent <BoxCollider2D>(), thrownBoomerang.GetComponent <BoxCollider2D>());
     thrownBoomerang.transform.position    = boomerang.transform.position;
     thrownBoomerang.transform.eulerAngles = boomerang.transform.eulerAngles;
     thrownBoomerang.gameObject.SetActive(true);
     thrownBoomerang.transform.parent = null;
     thrownBoomerang.GoAt(boomerangTarget);
 }