void task_5() { BoomBox.Play(SoundEnum.Sound.CLICK); ToggleThisMenu(); optionsMenu.enabled = false; controlsMenu.enabled = false; }
public void TickRogolf() { if (ball.InHole()) { BoomBox.Play(Sound.SINK); game.SetState(new PostHoleState(game)); } else { // TODO - debug List <Tuple <string, int> > scoreInfo = game.GetScore().AddShotScore(); string s = string.Join(", ", (from item in scoreInfo select String.Format("{0}: {1}", item.Item1, item.Item2.ToString()))); GodOfUI gui = GameObject.Find("UICanvas").GetComponent <GodOfUI>(); gui.WriteBonus(s); gui.InvokeBonus(2f); int shotScore = (from item in scoreInfo select item.Item2).Sum(); game.GetScore().AddCredit(shotScore); if (ball.InWater()) { ball.Reset(); game.GetHoleBag().GetCurrentHoleData().IncrementStrokes(); BoomBox.Play(Sound.SPLASH); } game.SetState(new PrepareState(game)); } }
void task_4() { BoomBox.Play(SoundEnum.Sound.CLICK); activeCharacter++; if (activeCharacter >= powValues.Length) { activeCharacter = powValues.Length - 1; } updateCharacterText(); }
void task_3() { BoomBox.Play(SoundEnum.Sound.CLICK); activeCharacter--; if (activeCharacter < 0) { activeCharacter = 0; } updateCharacterText(); }
//called in the begining void Start() { //links scripts with eachother Movement = GameObject.FindObjectOfType <MovementChar>(); opengameobject = GameObject.FindObjectOfType <OpenGameObject>(); pickup = GameObject.FindObjectOfType <PickUp>(); panelpuzzle = GameObject.FindObjectOfType <PanelPuzzle>(); boomBox = GameObject.FindObjectOfType <BoomBox>(); deur1 = GameObject.FindObjectOfType <Deur1>(); SwitchScript = GameObject.FindObjectOfType <Switch>(); wasmachinePuzzel = GameObject.FindObjectOfType <WasmachinePuzzel>(); }
public bool SetVolume(string[] arr) { string errorMessage = "SetVolume vol"; if (arr.Length == 1) { BoomBox.SetVolumeStat(Floatify(arr[0])); return(true); } Reply(errorMessage); return(true); }
public bool PlaySound(string[] arr) { string errorMessage = "PlaySound name"; if (arr.Length == 1) { Reply("Clip: " + Enum.Parse(typeof(SoundEnum.Sound), arr[0].ToUpper().ToString()) + " Volume: " + BoomBox.GetVolumeStat()); return(BoomBox.Play((SoundEnum.Sound)Enum.Parse(typeof(SoundEnum.Sound), arr[0].ToUpper()))); } Reply(errorMessage); return(true); }
// OnTriggerEnter is called when the Collider other enters the trigger public void OnTriggerEnter(Collider other) { if (other.tag == "Pushable") { BoomBox bb = other.GetComponent <BoomBox>(); if (bb == null) { return; } if (bb.chargedUp) { return; } //maybe apply force on the point of impact? not quite easy to get with trigger Vector3 dir = other.transform.position - this.transform.position; Rigidbody boomBoxRigidBody = other.GetComponent <Rigidbody>(); //could consider these: /* * boomBoxRigidBody.AddForceAtPosition * boomBoxRigidBody.AddExplosionForce */ //old version: impact force higher the closer the object is to the impact point //boomBoxRigidBody.AddForce(dir.normalized * (Mathf.Abs((1 - dir.magnitude / impactSize)) / maxRadius) * forceModifier, ForceMode.Impulse); //new version: forced is the same for every object, determined by the blast radius boomBoxRigidBody.AddForce(dir.normalized * impactSize, ForceMode.Impulse); if (doDamage) { bb.ChargeUp(redWave); } } else if (other.tag == "enemy") { Enemy_AI enem = other.GetComponent <Enemy_AI>(); if (enem.redEnemy == this.redWave) { if (doDamage) { enem.Stun(); } else { other.GetComponent <Rigidbody>().AddForce((other.transform.position - this.transform.position).normalized * impactSize, ForceMode.Impulse); } } } }
void Update() { volumeSliderText.text = (int)(volumeSlider.value * 100f) + "%"; panSliderText.text = (int)(panSlider.value * 100f) + "%"; rotSliderText.text = (int)(rotSlider.value * 100f) + "%"; BoomBox.SetVolumeStat(volumeSlider.value); MouseOrbitImproved.SetMouseSensitivity(rotSlider.value); Game game = GameObject.Find("GameController").GetComponent <Game>(); if (game != null) { game.SetPanSensitivity(panSlider.value); } }
public BoomBox Pull(BoomBox b) { int read = Pull(b.AudioChunk, 0); b.ReadPosition = buffer.readPosition; //if (b.RequestWaveFormat) { b.Format = WaveFormat; //} b.Succeeded = true; b.ReadPosition = buffer.readPosition; return(b); }
public void clickSelect(bool left, bool right) { if (left && right) { return; //Shouldn't happen anyway but paranoid programmer } if (left) { game.GetPlayerAttributes().ApplyItem(game, leftItem); } if (right) { game.GetPlayerAttributes().ApplyItem(game, rightItem); } BoomBox.Play(SoundEnum.Sound.CLICK); MoveOn(); }
private void StartGame(GameMode gameMode) { BoomBox.Play(SoundEnum.Sound.CLICK); // Get GameController and start game GameObject gameObject = GameObject.Find(GameController.NAME); GameController gameController = gameObject.GetComponent <GameController>(); gameController.StartGame(gameMode); // Set PlayerAttributes according to preset PlayerAttributes p = gameController.GetComponent <Game>().GetPlayerAttributes(); p.SetPower((float)powValues[activeCharacter] / 100f); p.SetControl((float)conValues[activeCharacter] / 100f); p.SetImpact((float)impValues[activeCharacter] / 100f); p.SetSpin((float)spiValues[activeCharacter] / 100f); }
public BoomBox Pull(int sampleCount, int channelCount = 1, int?readHead = null, bool getFormat = true) { if (readHead != null) { buffer.readPosition = readHead.Value; } BoomBox b = new BoomBox(sampleCount) { RequestWaveFormat = getFormat }; float[] ac = b.AudioChunk; Array.Resize(ref ac, sampleCount); b.AudioChunk = ac; return(Pull(b)); }
private void PlayStrikeSound() { Sound strikeSound; switch (game.GetBag().GetClub().GetClubClass()) { case ClubClass.WEDGE: strikeSound = Sound.WEDGEHIT; break; case ClubClass.PUTTER: strikeSound = Sound.PUTTHIT; break; default: strikeSound = Sound.IRONHIT; break; } BoomBox.Play(strikeSound); }
public void OnPressed(Interactor by) { BoomBox boomBox = this.GetComponentInParent <BoomBox>(); if (buttonType == BoomBoxButtonType.back) { boomBox.Back(); } else if (buttonType == BoomBoxButtonType.forward) { boomBox.Forward(); } else if (buttonType == BoomBoxButtonType.play) { boomBox.Play(); } else if (buttonType == BoomBoxButtonType.stop) { boomBox.Stop(); } }
void Clicked(int row, int column) { BoomBox.Play(SoundEnum.Sound.CLICK); if (row == 0 && score.GetCredits() >= SUB_CREDITS_AMOUNT) { BoomBox.Play(SoundEnum.Sound.PURCHASE); score.AddDebit(SUB_CREDITS_AMOUNT); MarkChecked(row, column); playerAttributes.ApplyItem(game, GetItem(row, column)); } else if (row == 1) { game.GetBag().RemoveClub(clubTrades[column]); game.GetBag().DecrementBag(); MarkChecked(row, column); playerAttributes.ApplyItem(game, GetItem(row, column)); } else if (row == 2) { playerAttributes.ApplyItem(game, GetItem(row, column)); playerAttributes.ApplyItem(game, GetBadItem(column)); MarkChecked(row, column); } }
void Start() { boombox = GameObject.FindGameObjectWithTag("BoomBox").GetComponent <BoomBox>(); }
void task_9() { BoomBox.Play(SoundEnum.Sound.CLICK); }
void task_7() { BoomBox.Play(SoundEnum.Sound.CLICK); Application.Quit(); }
void task_6() { BoomBox.Play(SoundEnum.Sound.CLICK); controlsMenu.enabled = true; }
void task_5() { BoomBox.Play(SoundEnum.Sound.CLICK); optionsMenu.enabled = true; }
void task_3() { // Volume test BoomBox.Play(SoundEnum.Sound.CLICK); }
void task_2() { BoomBox.Play(SoundEnum.Sound.CLICK); //Save Settings here... }
void task_3() { BoomBox.Play(SoundEnum.Sound.CLICK); ToggleThisMenu(); GameObject.Find(GameController.NAME).GetComponent <GameController>().ExitToMenu(); }
public static IEnumerator StartServer(bool doLoad, string saveFileOverride, bool allowOutOfDateSaves) { float timeScale = UnityEngine.Time.timeScale; if (ConVar.Time.pausewhileloading) { UnityEngine.Time.timeScale = 0f; } RCon.Initialize(); BaseEntity.Query.Server = new BaseEntity.Query.EntityTree(8096f); if ((bool)SingletonComponent <WorldSetup> .Instance) { yield return(SingletonComponent <WorldSetup> .Instance.StartCoroutine(SingletonComponent <WorldSetup> .Instance.InitCoroutine())); } if ((bool)SingletonComponent <DynamicNavMesh> .Instance && SingletonComponent <DynamicNavMesh> .Instance.enabled && !AiManager.nav_disable) { yield return(SingletonComponent <DynamicNavMesh> .Instance.StartCoroutine(SingletonComponent <DynamicNavMesh> .Instance.UpdateNavMeshAndWait())); } if ((bool)SingletonComponent <AiManager> .Instance && SingletonComponent <AiManager> .Instance.enabled) { SingletonComponent <AiManager> .Instance.Initialize(); if (!AiManager.nav_disable && AI.npc_enable && TerrainMeta.Path != null) { foreach (MonumentInfo monument in TerrainMeta.Path.Monuments) { if (monument.HasNavmesh) { yield return(monument.StartCoroutine(monument.GetMonumentNavMesh().UpdateNavMeshAndWait())); } } if ((bool)TerrainMeta.Path && (bool)TerrainMeta.Path.DungeonRoot) { DungeonNavmesh dungeonNavmesh = TerrainMeta.Path.DungeonRoot.AddComponent <DungeonNavmesh>(); dungeonNavmesh.NavMeshCollectGeometry = NavMeshCollectGeometry.PhysicsColliders; dungeonNavmesh.LayerMask = 65537; yield return(dungeonNavmesh.StartCoroutine(dungeonNavmesh.UpdateNavMeshAndWait())); } else { Debug.LogError("Failed to find DungeonRoot, NOT generating Dungeon navmesh"); } } } GameObject gameObject = GameManager.server.CreatePrefab("assets/bundled/prefabs/system/server.prefab"); Object.DontDestroyOnLoad(gameObject); ServerMgr serverMgr = gameObject.GetComponent <ServerMgr>(); serverMgr.Initialize(doLoad, saveFileOverride, allowOutOfDateSaves); yield return(CoroutineEx.waitForSecondsRealtime(0.1f)); SaveRestore.InitializeEntityLinks(); yield return(CoroutineEx.waitForSecondsRealtime(0.1f)); SaveRestore.InitializeEntitySupports(); yield return(CoroutineEx.waitForSecondsRealtime(0.1f)); SaveRestore.InitializeEntityConditionals(); yield return(CoroutineEx.waitForSecondsRealtime(0.1f)); SaveRestore.GetSaveCache(); yield return(CoroutineEx.waitForSecondsRealtime(0.1f)); BaseGameMode.CreateGameMode(); yield return(CoroutineEx.waitForSecondsRealtime(0.1f)); serverMgr.OpenConnection(); CompanionServer.Server.Initialize(); using (BenchmarkTimer.New("Boombox.LoadStations")) { BoomBox.LoadStations(); } if (ConVar.Time.pausewhileloading) { UnityEngine.Time.timeScale = timeScale; } WriteToLog("Server startup complete"); }
void task_1() { BoomBox.Play(SoundEnum.Sound.CLICK); //UnityEngine.Debug.Log("Back to main..."); thisMenu.enabled = false; }
private void Start() { boomBox = GetComponentInParent <BoomBox>(); }