public void Revive() { List <BattleUnitModel> Dead = BattleObjectManager.instance.GetFriendlyAllList(this.owner.faction).FindAll((Predicate <BattleUnitModel>)(x => x.IsDead() == true)); Angelica = RandomUtil.SelectOne <BattleUnitModel>(Dead); BookModel puppet = new BookModel(Singleton <BookXmlList> .Instance.GetData(18710000)); Contingecy_Contract.Harmony_Patch.UnitBookId.Add(Angelica, Angelica.Book.GetBookClassInfoId()); Angelica.Book.SetHp(puppet.HP); Angelica.Book.SetBp(puppet.Break); Angelica.Book.SetSpeedDiceMax(puppet.SpeedMax); Angelica.Book.SetSpeedDiceMin(puppet.SpeedMin); Angelica.Book.SetResistHP(BehaviourDetail.Slash, puppet.GetResistHP(BehaviourDetail.Slash)); Angelica.Book.SetResistHP(BehaviourDetail.Penetrate, puppet.GetResistHP(BehaviourDetail.Penetrate)); Angelica.Book.SetResistHP(BehaviourDetail.Hit, puppet.GetResistHP(BehaviourDetail.Hit)); Angelica.Book.SetResistBP(BehaviourDetail.Slash, puppet.GetResistBP(BehaviourDetail.Slash)); Angelica.Book.SetResistBP(BehaviourDetail.Penetrate, puppet.GetResistBP(BehaviourDetail.Penetrate)); Angelica.Book.SetResistBP(BehaviourDetail.Hit, puppet.GetResistBP(BehaviourDetail.Hit)); Angelica.Book.GetType().GetField("_maxPlayPoint", AccessTools.all).SetValue(Angelica.Book, puppet.GetMaxPlayPoint()); Angelica.Book.ClassInfo.id = puppet.GetBookClassInfoId(); Angelica.view.ChangeSkin(puppet.GetCharacterName()); Angelica.view.ChangeHeight(250); Angelica.formation = Singleton <StageController> .Instance.GetCurrentStageFloorModel().GetFormationPosition(Angelica.index); Angelica.view.charAppearance.ChangeMotion(ActionDetail.Standing); Angelica.cardSlotDetail.LosePlayPoint(Angelica.cardSlotDetail.GetMaxPlayPoint()); Angelica.cardSlotDetail.RecoverPlayPoint(Angelica.cardSlotDetail.GetMaxPlayPoint()); Angelica.Revive(Angelica.Book.HP); List <DiceCardXmlInfo> Decklist = new List <DiceCardXmlInfo>(); foreach (int i in Singleton <DeckXmlList> .Instance.GetData(18710000).cardIdList) { Decklist.Add(ItemXmlDataList.instance.GetCardItem(i)); } Angelica.allyCardDetail.Init(Decklist); Angelica.allyCardDetail.DrawCards(8); Angelica.personalEgoDetail = new BattlePersonalEgoCardDetail(Angelica); Angelica.personalEgoDetail.Init(); Angelica.breakDetail.nextTurnBreak = false; Angelica.breakDetail.RecoverBreakLife(1, true); Angelica.bufListDetail.RemoveBufAll(); Angelica.bufListDetail.AddBuf(new BattleUnitBuf_AngelicaPuppet(this.owner)); Angelica.passiveDetail.PassiveList.Clear(); Angelica.turnState = BattleUnitTurnState.WAIT_CARD; Angelica.OnRoundStartOnlyUI(); Angelica.RollSpeedDice(); Angelica.view.EnableView(true); Angelica.view.StartEgoSkinChangeEffect("Character"); Angelica.moveDetail.ReturnToFormationByBlink(); List <PassiveAbilityBase> list1 = Angelica.passiveDetail.PassiveList; list1.Add(new PassiveAbility_1800000(Angelica)); list1.Add(new PassiveAbility_1870101(Angelica)); list1.Add(new PassiveAbility_1870102(Angelica, this.owner)); list1.Add(new PassiveAbility_1870103(Angelica)); typeof(BattleUnitPassiveDetail).GetField("_passiveList", AccessTools.all).SetValue((object)Angelica.passiveDetail, (object)list1); Contingecy_Contract.ContractAttribution.Inition.Remove(Angelica); Contingecy_Contract.ContractAttribution.Init(Angelica); int num = 0; foreach (BattleUnitModel battleUnitModel in BattleObjectManager.instance.GetList()) { SingletonBehavior <UICharacterRenderer> .Instance.SetCharacter(battleUnitModel.UnitData.unitData, num ++, renderRealtime : true); } RandomUtil.SelectOne <BattleUnitModel>(BattleObjectManager.instance.GetAliveList_opponent(this.owner.faction)).bufListDetail.AddBuf(new BattleUnitBuf_AttackTarget()); BattleObjectManager.instance.InitUI(); this.owner.personalEgoDetail.AddCard(18700103); Active = this.owner.allyCardDetail; this.owner.allyCardDetail = Passive; this.owner.allyCardDetail.DrawCards(8); List <PassiveAbilityBase> list2 = this.owner.passiveDetail.PassiveList; PassiveAbilityBase active = list2.Find((Predicate <PassiveAbilityBase>)(x => x is PassiveAbility_1870002)); PassiveAbilityBase passive = new PassiveAbility_1870003(this.owner, Angelica); list2.Remove(active); list2.Add(passive); typeof(BattleUnitPassiveDetail).GetField("_passiveList", AccessTools.all).SetValue((object)this.owner.passiveDetail, (object)list2); }