public void ShowMulti(int multi, BonusItemType2 type)
    {
        isOpen          = true;
        imgMulti.sprite = sprMultis[multi];

        PlayAnim(type);
    }
    public void PlayAnim(BonusItemType2 type)
    {
        switch (type)
        {
        case BonusItemType2.NORMAL:
            anim.SetTrigger("normal");
            break;

        case BonusItemType2.FINISH:
            anim.SetTrigger("finish");
            break;

        case BonusItemType2.OPENMULTI:
            anim.SetTrigger("openmulti");
            break;

        case BonusItemType2.OPENMULTIFAKE:
            anim.SetTrigger("openmultifake");
            break;

        default:
            anim.SetTrigger("idle");
            break;
        }
    }
    public void ShowReward(double money, BonusItemType2 type)
    {
        isOpen = true;
        PlayAnim(type);

        if (money > 0)
        {
            txtValue.text = VKCommon.ConvertStringMoney(money);
        }
    }