public void ShowMulti(int multi, BonusItemType2 type) { isOpen = true; imgMulti.sprite = sprMultis[multi]; PlayAnim(type); }
public void PlayAnim(BonusItemType2 type) { switch (type) { case BonusItemType2.NORMAL: anim.SetTrigger("normal"); break; case BonusItemType2.FINISH: anim.SetTrigger("finish"); break; case BonusItemType2.OPENMULTI: anim.SetTrigger("openmulti"); break; case BonusItemType2.OPENMULTIFAKE: anim.SetTrigger("openmultifake"); break; default: anim.SetTrigger("idle"); break; } }
public void ShowReward(double money, BonusItemType2 type) { isOpen = true; PlayAnim(type); if (money > 0) { txtValue.text = VKCommon.ConvertStringMoney(money); } }