public bool IsActionActive(Transform boneTransform, BoneGizmoAction action) { if (m_GUIWapper.IsViewToolActive() || !IsActionHot(BoneGizmoAction.None) || m_HoveredBoneTransform != boneTransform) { return(action == BoneGizmoAction.None); } if (action == BoneGizmoAction.Select) { return(m_GUIWapper.IsControlNearest(m_HoveredBoneHeadControlID) || m_GUIWapper.IsControlNearest(m_HoveredBoneBodyControlID)); } if (action == BoneGizmoAction.Rotate) { return(m_GUIWapper.IsControlNearest(m_HoveredBoneBodyControlID)); } if (action == BoneGizmoAction.Move) { return(m_GUIWapper.IsControlNearest(m_HoveredBoneHeadControlID)); } if (action == BoneGizmoAction.None) { return(true); } return(false); }
public bool IsActionHot(Transform boneTransform, BoneGizmoAction action) { if (m_HotBoneTransform != boneTransform) { return(false); } return(IsActionHot(action)); }
private bool TryActivateAction(Transform boneTransform, BoneGizmoAction action) { if (IsActionTriggering(boneTransform, action)) { m_HotBoneTransform = m_HoveredBoneTransform; return(true); } return(false); }
public bool IsActionHot(BoneGizmoAction action) { if (action == BoneGizmoAction.None) { return(m_GUIWapper.IsControlHot(0)); } if (action == BoneGizmoAction.Rotate) { return(m_GUIWapper.IsControlHot(m_RotateBoneControlID)); } if (action == BoneGizmoAction.Move) { return(m_GUIWapper.IsControlHot(m_MoveBoneControlID)); } return(false); }
private bool IsActionTriggering(Transform boneTransform, BoneGizmoAction action) { if (!IsActionActive(boneTransform, action)) { return(false); } if (action == BoneGizmoAction.Select) { return(m_GUIWapper.IsMouseDown(0)); } if (action == BoneGizmoAction.Rotate) { return(m_GUIWapper.IsMouseDown(0)); } if (action == BoneGizmoAction.Move) { return(m_GUIWapper.IsMouseDown(0)); } return(false); }